Baking materialX displacement to image file

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Hello i was wondering if there is a way to bake procedural materialX displacement to an image file so I can deform my proxy geo with it.

(or does annyone know of another way to do this)
Edited by NicTanghe - 2023年10月1日 17:16:59
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https://www.tokeru.com/cgwiki/HoudiniLops#Texture_baking_with_Karma [www.tokeru.com] Here is a resource hope it helps!
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THX !
That`s almost what i need but it seems like it is still effected by lightning, I can’t give it render variables like albedo, or preferably an output from the shader graph (displacement).
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