Hi I am trying to find a way to make an opacity depth fade for my scene. My output is going to print and I need a way to provide the designers an easy way to fade the deeper parts of the image into a background color they provide.
- A depth AOV is great except it leaves a halo effect from the antialiasing. - using rayimport (ray:hitdist) on the opacity of my Karma shaders gets close but I don't get a consistent opacity across different objects (see attachment).
Ultimately I would like to be able to avoid post processing an alpha into these images so I think applying a global distance fade seems the best idea. Would anyone have any suggestions for the best approach to this?