Gang:
Anyone ever run into this? I’ve got a Solaris scene with velocity blur that appears correctly in the viewport, but is completely missing in rendered files. I’m using a USD Render ROP to generate the images, and the “Instantaneous Shutter” parameter is off. Any strategies for how to troubleshoot this would be welcome.
Cheers,
Tim
Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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Since posting this, I’ve discovered that - at least in my case - the viewport seems to render at 24fps when using Solaris, no matter what frame rate you have chosen in Global Animation Options. The attached file demonstrates this - it contains a box that’s moving at 10m/s, with the frame rate set to 1fps and the shutter open for the entire frame. If you render to disk, the box correctly produces a streak that’s 10m long. In the viewport, the box appears to move roughly 0.4m. That’s consistent with a frame rate of 24fps (10m/s / 24fps = 0.416m). Tested with 20.0.590.
I’ve filed this as a bug with SideFX, but I always encourage others to file bugs too.
Cheers,
TIm
I’ve filed this as a bug with SideFX, but I always encourage others to file bugs too.
Cheers,
TIm
- tshead2
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Just to finish the thought - the reason this led to the original post was that I was working with higher-than-usual frame rates and hadn't calculated how far my objects were supposed to move in one frame, so when I adjusted my shutter duration to display pleasing motion blur in the viewport at the (incorrect) low frame rate, it was too subtle to see in rendered output with the (correct) high frame rate.
My current workaround is to set the desired shutter duration for rendering on my camera(s), then add a branch at the end of my network with an Edit Camera LOP that calculates an adjusted duration for 24 FPS. Then, I have to remember to select that branch to visualize the correct results in the viewport.
Cheers,
Tim
My current workaround is to set the desired shutter duration for rendering on my camera(s), then add a branch at the end of my network with an Edit Camera LOP that calculates an adjusted duration for 24 FPS. Then, I have to remember to select that branch to visualize the correct results in the viewport.
Cheers,
Tim
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