ROP FBX Output convert the group to a new root bone
1094 1 0-
- BunniZzz
- Member
- 5 posts
- Joined: 6月 2021
- オフライン
Hi! I tried to use unreal engine's character to edit skeleton with Houdini, but after the ROP FBX Character output the character's skeleton hierarchy have change. I used maya and find out it turn the default group to a bone which cause this issue. I know in this workflow use curve but the UE & Maya use the joint. Maybe it convert the empty to a joint. Do anyone have any idea?
Edited by BunniZzz - 2024年6月21日 01:45:25
-
- BunniZzz
- Member
- 5 posts
- Joined: 6月 2021
- オフライン
-
- Quick Links