Unreal 5.5
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- gjacksonlights
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- dpernuit
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Hi,
The current plugin source code is already compatible with 5.5, but you'd need to build the plugin from source.
As for 5.5 binaries, we'll hopefully have them soon.
Epic has decided to bump the compiler version on Windows for 5.5, so it's taking a little longer than usual
since we can't simply update the compiler on our build machines for a version of Houdini that's already in production.
We'll have a look at Mac binaries once we've sorted the issue on Windows.
The current plugin source code is already compatible with 5.5, but you'd need to build the plugin from source.
As for 5.5 binaries, we'll hopefully have them soon.
Epic has decided to bump the compiler version on Windows for 5.5, so it's taking a little longer than usual
since we can't simply update the compiler on our build machines for a version of Houdini that's already in production.
We'll have a look at Mac binaries once we've sorted the issue on Windows.
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- dpernuit
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- Morphtek
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- dpernuit
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- Joined: 9月 2016
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Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
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- Morphtek
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- Joined: 11月 2018
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dpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?
Edited by Morphtek - 2024年12月7日 10:57:40
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- Morphtek
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- Joined: 11月 2018
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Morphtekbuilt from source using unreal batchfiles RunUAT.bat file from unreal 5.5 ,put it in runtime unreal it recognized it in plugins ,enabled it and restart unreal, crashes on start :Sdpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?
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- darkhankadirov
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- Joined: 5月 2023
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MorphtekSame as mine, not workingMorphtekbuilt from source using unreal batchfiles RunUAT.bat file from unreal 5.5 ,put it in runtime unreal it recognized it in plugins ,enabled it and restart unreal, crashes on start :Sdpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?
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- sarahtse0801
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- Joined: 2月 2026
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Hi, I tried to install the Houdini plugin for Unreal 5.5.4, but it shows this message when I open a project.


In the *C:\Program Files\Side Effects Software\Houdini Engine\Unreal folder*, I can only see the newest Unreal version, but not the 5.5 one.


I copied the file to *C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime*
In the *C:\Program Files\Side Effects Software\Houdini Engine\Unreal folder*, I can only see the newest Unreal version, but not the 5.5 one.
I copied the file to *C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime*
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- Cody Spahr
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Hi, sorry for the confusion, this is how the plugin used to need to be installed. It is now project based, which allows for more flexibility with teams with different projects and Unreal/Houdini versions. So you could grab the 'HoudiniEngine' folder in 5.6 and copy it into your projects Plugin folder. You can make the folder if it doesn't exist.
Example location "../Documents/Unrealprojects/MyProject/Plugins/**HoudiniEngine**" or wherever your project lives. Then reopen the project and give it a shot. I think that will do the trick.
Example location "../Documents/Unrealprojects/MyProject/Plugins/**HoudiniEngine**" or wherever your project lives. Then reopen the project and give it a shot. I think that will do the trick.
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