Null Node stops the stream in a MtlX shader
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- ivYan
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Does anyone know why the null node in a MaterialX subnet or in Karma Material Builder stops the stream at the place it is connected? I thought it's supposed to do nothing and pass anything from its input to its output. It tried both in Karma CPU and XPU. I am attaching screenshots with a simple example. Thanks.

Edited by ivYan - 2025年5月31日 07:39:47
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- rafal
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- ivYan
- Member
- 3 posts
- Joined: 11月 2022
- オフライン
rafal
Not supporting Null VOP fully is a bug (117527 & 145190). IIRC the main obstacle is that null allows renaming ports (variables) in the generated source, so would probably need to be translated into a bunch of Mtlx Dot shaders. Or just keep it simple and flow thru without ability to rename anything.
Thank you for the response!
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