how to import usd with texture to sops keeping the material?

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On sops, I create a geo node, and dive in.
I then create a lopnet (lopnet1) and inside, I create a assetreference node to link to my USDZ file, and leave Primitive Kind set to none. I can verify the texture shows correctly while inside the lopnet.

Back one level, where I have the lopnet, I create a lopimport node and set the LOP Path to ../lopnet1, static, for primitives: All Mesh Primitives and All Materials and Shaders.

Next, I try to use the unpackUSD, and I can see some string attributes are being passed, but I got a warning:

"Found material bindings on prim at path (/assetreference1/Geom/mesh) but MaterialBindingAPI is not applied on the prim"

I am a bit lost where to get help for this specific issue...
Edited by absudario - 2025年2月25日 10:19:28

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Screenshot 2025-02-26 at 0.17.16.png (860.9 KB)

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Hello, any luck still suggesting some help on this topic?
Thanks!
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