Wondering how to actually simulate thrust?

   747   2   1
User Avatar
Member
17 posts
Joined: 4月 2017
オフライン
Image explains it pretty well, I'm wondering what the best way would be to create something like this. Another example would be a fire-hose that's not being held at one end and ejecting water at a super high velocity - imagine how the hose would be flopping around like crazy, connected at one end and free to move on the other. Is something like possible using dynamics or some other method? I'm interested in being able to create these sorts of complicated animations without needing to key frame any bones/avoid traditional animation/would like a realistic solution for the problem
Edited by digzelot - 2025年7月21日 19:30:39

Attachments:
thrustBall.jpg (113.5 KB)

User Avatar
Member
48 posts
Joined: 3月 2024
オフライン
Initial velocity?
User Avatar
Member
447 posts
Joined: 4月 2018
オフライン
Both of your examples could be done with Vellum Hair. For the string/ball, pin the top point and apply a POP Axis force to spin the string. You can then copy a sphere to the end point.

For the hose, again, pin one point and then apply a POP Force and adjust the noise settings.
  • Quick Links