How to release GPU memory for COP?

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Hi,

I have tested cop pyro. It is very fast.
But the GPU memory not to be released when jumped off cop module or reset cop simulation.
How to release GPU memory for cop?

Thanks!
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I got the answer that Window > Cache manager.
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Hello
i got the same problem ; using copernicus GPU VRAM stay high and doesn't release , even using cache manager.
it release only when i close houdini. got a few memory crash too working with it...
Edited by Benjamin Lemoine - 2025年9月1日 18:31:34
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Benjamin Lemoine
Hello
i got the same problem ; using copernicus GPU VRAM stay high and doesn't release , even using cache manager.
it release only when i close houdini. got a few memory crash too working with it...
Disable the "Show node preview" under "View" menu can help on that.
MotionCOPs toolkit - pushing COPS into motion design and dynamic effects territory.
https://github.com/Boning1011/motion-cops [github.com]
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What is weird is that VRAM rise up as if it was caching when i play the timebar with a cop network even if their is no simulation involved. and then it stay high even if i clear the Cache using cache manager or enter copcache -c in the textport as specified in the copernicus tip. if i do it longer and it rise at top of VRAM , i see the standard RAM increase and it can lead to a crash...
The only way to clear the VRAM is to exit Houdini
i hope it's a bug and will be fixed because i never had those problem with Houdini 20.5
Edited by Benjamin Lemoine - 2025年9月6日 05:55:45
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jerry7
Hi,

I have tested cop pyro. It is very fast.
But the GPU memory not to be released when jumped off cop module or reset cop simulation.
How to release GPU memory for cop?

Thanks!
This issue was fixed in version 21.0.471
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I can confirm it works perfect with build 21.0.471
GPU memory doesn't increase like crazy now
Thank you Sidefx dev ! ❤️
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