COPS UDIM's in 20.5

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Hello,

I am looking for a way to link textures with UDIM's from COPS to a karmamaterial for a HDA.

I am interpreting the UDIM's as framenumbers when importing my textures in COPS. This works pretty well, but I am looking for a way to get them back to a material without baking them.

Right now I am using op:`opfullpath('../../../copnet1/BASECOLOR')`/ to reference my modified textures, and adding imports all the UDIM's, but per frame, instead of per UDIM.

I know Houdini 21 has UDIM support for COPS, but unfortunattely that's not an option for this project

I guess baking and then re-importing could be an option, but that would be very suboptimal since an important function is that it's possible to see your changes live in stage. Baking would therefore very much limit how useful the HDA is.

Does anyone know a possible workaround for this?
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MrBandage
I know Houdini 21 has UDIM support for COPS, but unfortunattely that's not an option for this project
even if you could use 21, it still can't use op: syntax to link to UDIMs
Tomas Slancik
CG Supervisor
Framestore, NY
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Wait really? That's a shame
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