Frame Controls in scene animate not framing on center.

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Hello.
I'm finding hitting F in sceneanimate is not framing the controller at viewport center.

Both 20.5 and 21.0
Anyone else having this?
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Joined: 3月 2023
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Hello.

Apologies if this was not clear.
Here's a gif demonstrating the problem.

I can't frame a controller (F frame controls) at viewport center. Tumbling becomes a real issue.
Is there a setting i'm unaware of?

Thanks
Chris



Chris Wood
CG lead
TimeBasedArts

Attachments:
Recording2025-09-22at16.19.52-ezgif.com-gif-to-mov-converter.mov (1.9 MB)

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Sorry - one other viewport issue that i'd love to know if there were a solution.

Mov attached because i think i will explain this very badly.

Panning seems centered on an object the cursor is hovered over, rather than the framed center.
This makes animating anything within a large environment quite frustrating.


Viewport/animation/camera experience for us is defo the thing which is holding us back in terms of implementing apex in larger productions.
I think if these bumps were ironed out we would jump right in - the rigging is lovely.


Chris Wood
CG lead
TimeBasedArts

Attachments:
Recording2025-09-22at16.48.30-ezgif.com-crop-video.mp4 (8.8 MB)

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Sorry for the slow reply on this, could please submit a bug on framing issue? On panning issue, this behaviour is customizeable. From the main menu, choose Edit > Preferences > 3D Viewports. Then in the View State Operation Defaults, Default Zoom Center > Zoom about View Center. I think you might also want to change the Panning Method section to Maintain Viewport Pivot when Panning.
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