Hello.
I'm finding hitting F in sceneanimate is not framing the controller at viewport center.
Both 20.5 and 21.0
Anyone else having this?
Frame Controls in scene animate not framing on center.
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- chris_wood
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- Joined: 3月 2023
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- chris_wood
- Member
- 7 posts
- Joined: 3月 2023
- オフライン
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- chris_wood
- Member
- 7 posts
- Joined: 3月 2023
- オフライン
Sorry - one other viewport issue that i'd love to know if there were a solution.
Mov attached because i think i will explain this very badly.
Panning seems centered on an object the cursor is hovered over, rather than the framed center.
This makes animating anything within a large environment quite frustrating.
Viewport/animation/camera experience for us is defo the thing which is holding us back in terms of implementing apex in larger productions.
I think if these bumps were ironed out we would jump right in - the rigging is lovely.
Chris Wood
CG lead
TimeBasedArts
Mov attached because i think i will explain this very badly.
Panning seems centered on an object the cursor is hovered over, rather than the framed center.
This makes animating anything within a large environment quite frustrating.
Viewport/animation/camera experience for us is defo the thing which is holding us back in terms of implementing apex in larger productions.
I think if these bumps were ironed out we would jump right in - the rigging is lovely.
Chris Wood
CG lead
TimeBasedArts
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- edward
- Member
- 8062 posts
- Joined: 7月 2005
- オフライン
Sorry for the slow reply on this, could please submit a bug on framing issue? On panning issue, this behaviour is customizeable. From the main menu, choose Edit > Preferences > 3D Viewports. Then in the View State Operation Defaults, Default Zoom Center > Zoom about View Center. I think you might also want to change the Panning Method section to Maintain Viewport Pivot when Panning.
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