raumafu
Hi,
will these updates come to your patreon as well?
Yes it will be available in a new post soon.
raumafu
Hi,
will these updates come to your patreon as well?
Cedric4826
Hi, thank you for the quick update
I have some issue when trying to create nodes by using the multi-selection menu (for example in SOP, press H then C to create groupcombine node), the menu would show up but cant seem to create the node. Down below are error message from houdini console:
Traceback (most recent call last):
File "C:\Users/xxxx/Documents/houdini21.0/animatrix/hotkey system/python3.11libs\utility_hotkey_system.py", line 125, in keyPressEvent
if shortcut == (event.key() | event.modifiers()):
~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~
File "C:\PROGRA~2/Steam/STEAMA~1/common/HOUDIN~1/python311/lib/site-packages-forced\PySide6\support\deprecated.py", line 54, in func_or
return QtCore.QKeyCombination(self, other)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TypeError: 'PySide6.QtCore.QKeyCombination.__init__' called with wrong argument types:
PySide6.QtCore.QKeyCombination.__init__(KeyboardModifier, int)
Supported signatures:
PySide6.QtCore.QKeyCombination.__init__(Union)
PySide6.QtCore.QKeyCombination.__init__(PySide6.QtCore.Qt.Key = Instance(Qt.Key_unknown))
PySide6.QtCore.QKeyCombination.__init__(PySide6.QtCore.Qt.KeyboardModifier, PySide6.QtCore.Qt.Key = Instance(Qt.Key_unknown))
PySide6.QtCore.QKeyCombination.__init__(PySide6.QtCore.Qt.Modifier, PySide6.QtCore.Qt.Key)
raumafu
Great update! Everything works except fn:displaySelectNearestNode(uievent, context) option. I have bounded to my 1 key and remove every other hotkeys in the hotkey editor but it does not seem to work. The other options are working like 2 3 4 but not display one. How can i fix it?
def toggleHeadlightNormalLighting(): with hou.undos.disabler(): viewport = getPaneTabUnderCursorOrFirstInstance(hou.paneTabType.SceneViewer) settings = viewport.curViewport().settings() lighting = hou.viewportLighting.Normal if settings.lighting() == hou.viewportLighting.Headlight else hou.viewportLighting.Headlight settings.setLighting(lighting)
def toggleWorkLight(): with hou.undos.disabler(): viewport=getPaneTabUnderCursorOrFirstInstance(hou.paneTabType.SceneViewer) settings=viewport.curViewport().settings() settings.setLighting(hou.viewportLighting.Headlight) new_type=hou.viewportWorkLight.PhysicalSky if settings.workLightType()==hou.viewportWorkLight.Headlight else hou.viewportWorkLight.Headlight settings.setWorkLightType(new_type)
CYTE
Thanks, man,
You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?
def fullscreenSession(): ... hou.ui.setHideAllMinimizedStowbars(False) ... hou.ui.setHideAllMinimizedStowbars(True)
hou.session.AllSceneViewers = [] hou.session.AllSceneViewerTypes = [] hou.hscript("autosave on") if hasattr(hou.session, "SceneViewerEventFilter"): hou.session.SceneViewerEventFilter.reset()
animatrix_I'll look into it a bit more tomorrow, but seems unlikely that I'll get some overrides in HOUDINI_USER_DIR, since I deleted it, recreated with starting houdini, checked that it's clean(no personal configs were present), then installed recharged and got errors on hitting F3.
t. Houdini's new hotkey system is WIP so I don't know if there is a bug there. I have to ask SideFX for more information.