Antialiasing?
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- maxmax003
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- Joined: 12月 2016
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- jsmack
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Nothing can be done really, beyond rasterizing at a higher resolution than the target resolution, and then scaling down at the end of the operations before output. You quickly hit the wall of the maximum possible resolution capable of the vulkan based rasterization when your target resolution is higher than 2k.
I've asked for some way to anti-alias; it would be helpful if more users submitted RFEs in regard to anti-aliasing.
I've asked for some way to anti-alias; it would be helpful if more users submitted RFEs in regard to anti-aliasing.
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- maxmax003
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- jlait
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- 6764 posts
- Joined: 7月 2005
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In 21 the font cop has a smoothing option to deal with that.
If you look how it is implemented, it is by doing a pair of rasterizations.
We rasterize the geometry to get the jagged on/off. And we rasterize as curves to get the partial coverage. The two can be then combined together.
For the Font COP we do it in a way that is balanced, but this requires you don't have internal lines, ie, only have the outline of the object. Otherwise you can do a one-sided antialiasing on the outside only by only using the curve values less than 0.5.
If you look how it is implemented, it is by doing a pair of rasterizations.
We rasterize the geometry to get the jagged on/off. And we rasterize as curves to get the partial coverage. The two can be then combined together.
For the Font COP we do it in a way that is balanced, but this requires you don't have internal lines, ie, only have the outline of the object. Otherwise you can do a one-sided antialiasing on the outside only by only using the curve values less than 0.5.
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