Trouble rendering fire/sun in Solaris

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I am building an outer space scene for a school project, and have built a simple red sun out of pyro. I got it looking pretty much how I want it after a fair amount of trial and error (I am a novice in Houdini), but when I cache it as a VDB sequence and bring it into Solaris with a Geo Sequence node, it looks totally lame.

It comes in as a puff of brown fart smoke, and even when I create a Material Library and Assign a Karma pyro shader material, it still looks very wispy, monochromatic, and translucent. Suns/stars are, like, the densest things ever, lol. I don't want to be able to see through it (even in the build context I could see the grid through it, but I figured I could hopefully deal with that on the Solaris stage).

I've got smoke turned off in my shader, but it doesn't make a whole lot of difference either way. I tried simply colouring the smoke colour and shadow colour red (and the absorption colour black) because I thought that might be what gives it its density, but that doesn't work either.

The shader's scatter intensity scale is currently at 1.2. I've played around with it and it doesn't seem to me to be the fix I am looking for. The fire intensity scale is at 2.043 in the picture. I tried jacking it RIGHT the heck up, in increments, all the way to 25, but that just turned the sun into a pixelated blob that didn't really "burn" anymore.

Any help would be greatly appreciated, as I'm coming up on the deadline to submit this entire project, and I don't even have it staged yet, let alone rendered.











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Can you share the hip ?
I`ll have a look at it.
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