Exporting the Apex Rig from Houdini 21 to Unreal Engine
392 4 2-
- vijayankraj2599
- Member
- 1 posts
- Joined: 12月 2024
- オフライン
-
- maxmax003
- Member
- 19 posts
- Joined: 12月 2016
- オフライン
To be honest, I dont think the unpackchacter is fully compatible with the fbx character, I think you might need to unpack it further, also you are exporting the full apex rig which is the purple dot, and the base skeleton wichi is the grey one, try using the tiel as the base skin mesh, the grey as the base skeleton and the yellow as the animated skeleton, I don't know if you could export a rig from houdini to ue
-
- william_harley
- スタッフ
- 111 posts
- Joined: 10月 2023
- オフライン
The first output of the unpack character is a pass through of the character input. Output2 (capture mesh), Output3 (Skeleton) and Output4 (animation) are unpacked and is what you will use for the 3 inputs on the fbx character output.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
-
- sanostol
- Member
- 608 posts
- Joined: 11月 2005
- オフライン
-
- Tom_SideFx
- スタッフ
- 104 posts
- Joined: 1月 2024
- オフライン
-
- Quick Links



