Hi Mirko, The tags for the metahuman has been updated on Epics side and we are checking on the Autorig Builder if you are using the metahuman skeleton and setting the tags for you automatically. It looks like our tags our now out of date.
The only thing left to figure out is how to get the face-rig to drive all these parms.
We did it with primvars. Also since we do lot of metahuman animations in Maya, we have these parameters written on geo of characater, and it is passed in animation export. Works perfectly.