Exporting Maya SkinCluster weights and importing in Houdini

   263   1   1
User Avatar
Member
34 posts
Joined: 8月 2013
オフライン
Anyone done this before and give me some pointers? I exported them as json and currently stuck figuring out how to read them back as kinefx weights .

specifically, the boneCapture regn boneCapture w etc point attributes

thanks in advance
User Avatar
Member
8140 posts
Joined: 7月 2005
オフライン
Does transferring via FBX not work?
  • Quick Links