I am new in Houdini so please go slow
How do I make IK handel and how do I change joint orient on bones?
thanks
IK / joint orient
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The fact that Houdini simply does things differently than Maya does not put any dark cloud on it. Quite the opposite.
The toolset is different, the concepts are different. There are no joints in Houdini, it uses bones (like XSI does for example). So there is no need for a joint orient tool, which only exists in Maya to deal with a very specific problem related to the Maya way of doing things.
Read the help on character features/animation, and explore the Toon Character on the AutoRig shelf and you'll see a lot of powerful character tools.
Dragos
The toolset is different, the concepts are different. There are no joints in Houdini, it uses bones (like XSI does for example). So there is no need for a joint orient tool, which only exists in Maya to deal with a very specific problem related to the Maya way of doing things.
Read the help on character features/animation, and explore the Toon Character on the AutoRig shelf and you'll see a lot of powerful character tools.
Dragos
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