particle blend between Normals

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I have set up a goal system for a particles and I am looking for ideas on how to blend my particles normal direction between a goal object and its default home position.I have noticed you can bring into pops using attribute transfer the N attribute of a SOP object so I could being in two N attributes , but how would I blend between them.

Kind regards Rob
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Hi,

Maybe use mixVop. It gives you posibility to blend between two inputs. Or look for “lerp” function.
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