Hi ,
I have used some free plugins wich gave me a non commercial hipnc file. So i got rid of those plugins and reinstall houdini 9.5 master , however the hipnc file keep showing the non commercial flag even after renaming it to hip . How can get it back to it's original hip extension ?
Thanks .
hipnc to hip file problem
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- wlaroussi
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- IsStuff
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This is the way it is.
It is the way sideFX has set it up so a studio don't have 40 non commercial seats and 3 commercial seats and still get the benefits of the studio that payed for all of the licenses it needs. So parts of a file that are made with the apprentice version are “infected” as non commercial, if you bring them into your scene your scene is now non commercial too. so you need to go back to the file before you added the “NC” asset and work from there. If you want that asset you will probably want to recreate it in your commercial version of Houdini. There are ways to put hip files out to script and back in again but i let someone else describe that.
It is the way sideFX has set it up so a studio don't have 40 non commercial seats and 3 commercial seats and still get the benefits of the studio that payed for all of the licenses it needs. So parts of a file that are made with the apprentice version are “infected” as non commercial, if you bring them into your scene your scene is now non commercial too. so you need to go back to the file before you added the “NC” asset and work from there. If you want that asset you will probably want to recreate it in your commercial version of Houdini. There are ways to put hip files out to script and back in again but i let someone else describe that.
Robert Kelly
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- edward
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- wlaroussi
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- old_school
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The latest builds of H9.5 (within the last few weeks I believe) has some improvements to help you figure out which .otl files contain non-commercial assets.
If you can run a shell, you can use the hotl command on .otl files. We now should indicate if that asset is non-commercial.
I had to clean out some non-commercial assets myself way back before this feature was added. I just put down all the assets and tracked which ones gave me the non-commercial warning then removed those .otl files from my HOUDINI_PATH. If you don't have or know how to use a shell do that.
If you find that non-commercial asset and it is one that you depend on for production plus you have Escape or Master, then contact support about having it converted.
-jeff
If you can run a shell, you can use the hotl command on .otl files. We now should indicate if that asset is non-commercial.
I had to clean out some non-commercial assets myself way back before this feature was added. I just put down all the assets and tracked which ones gave me the non-commercial warning then removed those .otl files from my HOUDINI_PATH. If you don't have or know how to use a shell do that.
If you find that non-commercial asset and it is one that you depend on for production plus you have Escape or Master, then contact support about having it converted.
-jeff
There's at least one school like the old school!
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- wlaroussi
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