Robert Kelly

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Houdini 19 Mapbox not functioning 2023年5月17日20:18

i am glad i found this thread! FYI you cant use a tablet when using the little window to find your area, it throws nan errors. you must use a mouse. although i failed to have my edits work.
(after installing mercantile) here are my edits
5 import mercantile
125 #terrain_url = "https://api.mapbox.com/v4/mapbox.terrain-rgb/ [api.mapbox.com]" + str(lon) +"," + str(lat) + "," + str((zoom+1)) + "/1024x1024@2x.png?access_token=" + API_KEY
126 #fixed code
127 x, y, z = mercantile.tile(lon, lat, zoom)
128 terrain_url = f"https://api.mapbox.com/v4/mapbox.terrain-rgb/ [api.mapbox.com]{z}/{x}/{y},512@2x.pngraw?access_token={API_KEY}"

this is the error, when i find my location and press download...

Traceback (most recent call last):
File "labs::Sop/mapbox::2.1, PythonModule", line 222, in <lambda>
File "labs::Sop/mapbox::2.1, PythonModule", line 63, in on_button
File "labs::Sop/mapbox::2.1, PythonModule", line 169, in refresh
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.435/houdini/python3.9libs\hou.py", line 16929, in cook
return _hou.Node_cook(self, *args, **kwargs)
hou.OperationFailed: The attempted operation failed.
Error while cooking.

When I render with Karma output is spamming about Redshift 2023年3月14日10:24

The redshift plug-in loading and licensing adds about 25 seconds to each frame I render with karma. When your frame is 2 seconds and the redshift crap is 25 it kinda ruins the party. I am keen for any ideas or workarounds.

Time shifting payloads later 2023年3月1日16:50

So I am making a set of explosions with a volume, frame by frame changing spark geometry and point instanced chunks. I have made the proxy geometry for each of the 3 elements and made 9 different versions of the explosion.

I am trying to make an asset that can be placed down have its variants switched on its 3 elements and be time shifted. I have vdb’s for the pyro and usd’s for all the other elements. I have made a version that can variant switch and be duplicated. As for time shifting that isn’t working as I expected. I am trying to write the asset to disk and re load it in with mixed results. There will be 1-5 explosions per shot used so it is ok to be a bit inefficient.

How can I time offset it. How should I structure it?