Cookie 2 Spheres: Strange Normals as a result?

   4745   3   0
User Avatar
Member
24 posts
Joined: 11月 2007
オフライン
Hi,
I took 2 spheres and made an union out of them.
This seems to screw up some normals?
How could I fix this?

Attachments:
hm.hipnc (773.5 KB)
hm.png (87.5 KB)

User Avatar
Member
9434 posts
Joined: 7月 2007
オンライン
this is one disadvantage of using poly booleans in any 3d software
it is just how it works

but it is the fuse SOP which makes this effect so much visible, try to bypass it

you can use Smooth Shaded display mode in the viewport and turn on head light to see the artifacts in the viewport

to correct or add normals you can usually append Facet SOP with PostComputeNormals checked, but it won't help here because normals are ok

do you really heed to use cookie?
wouldn't the merge SOP be sufficient?
Tomas Slancik
CG Supervisor
Framestore, NY
User Avatar
Member
2624 posts
Joined: 8月 2006
オフライン
Simple cookie scene attached

r

Attachments:
simpleCookie.hip (40.7 KB)

Gone fishing
User Avatar
Member
24 posts
Joined: 11月 2007
オフライン
To use a cookie-union here just gives me the feeling of a cleaner mesh.
But I go now for a simple merge.

Thanks for the answers.
  • Quick Links