Hi,
I took 2 spheres and made an union out of them.
This seems to screw up some normals?
How could I fix this?
Cookie 2 Spheres: Strange Normals as a result?
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- PhilipLB
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- tamte
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this is one disadvantage of using poly booleans in any 3d software
it is just how it works
but it is the fuse SOP which makes this effect so much visible, try to bypass it
you can use Smooth Shaded display mode in the viewport and turn on head light to see the artifacts in the viewport
to correct or add normals you can usually append Facet SOP with PostComputeNormals checked, but it won't help here because normals are ok
do you really heed to use cookie?
wouldn't the merge SOP be sufficient?
it is just how it works
but it is the fuse SOP which makes this effect so much visible, try to bypass it
you can use Smooth Shaded display mode in the viewport and turn on head light to see the artifacts in the viewport
to correct or add normals you can usually append Facet SOP with PostComputeNormals checked, but it won't help here because normals are ok
do you really heed to use cookie?
wouldn't the merge SOP be sufficient?
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- circusmonkey
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- PhilipLB
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