FBX renders fine locally, problems on renderfarm

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I have imported an Fbx from 3ds max and textured it in houdini. It renders perfectly fine locally. I have access to a houdini renderfarm @ the Savannah College of Art and Design where I am currently taking classes. I've duplicated my project directory + necessary files on the farm and the objects being read in from the Fbx render really weird.

I have unlocked each file node so my .hip file is not extremely large for quicker uploads/testing.

I'm including an example frame of each render so you can see what I mean.

Can anyone make sense of this? I have no idea what the problem could be. Thanks!


scott buchanan

Attachments:
local.jpg (125.9 KB)
renderfarm.jpg (160.5 KB)

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just a guess, it looks like the farm is shifting a decimal on the x or z plane. the model seems the have been done partially in the sop level and partially in the geo level.

so, i would say it is shifting 1 decimal to the left at the sop level.

….

:shock:
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I realize that this is a long shot, but is possible that the farm is using a different build of houdini then you are on you workstation?
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Looks like your renderfarm has different licenses than your local machine for one thing….
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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