I've just started to look at Houdini but find the way rotation and translation works a little too pinicky for my liking.
Is there a way to translate in screen space for instance, a la Maya? At the moment I keep having to position an object once for XZ pos and then again in Y to get it in place.
If anyone knows how to make Houdini a little bit closer to Maya when it comes to the simple Xform controls (alt + clicking on handles to lock in axis, alt + click in middle of handles for screen space etc) it'd be great to hear. Or just how to get the Houdini controls to be quicker..?
Thanks!
Screen space translation (Maya style xforming)
5618 3 0- RumbleMonk
- Member
- 17 posts
- Joined: 9月 2009
- Offline
- goldfarb
- スタッフ
- 3455 posts
- Joined: 7月 2005
- Offline
- buki
- Member
- 1769 posts
- Joined: 12月 2006
- Offline
Actually view translation/rotation/scaling is much better in Houdini.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- jrgauthier
- Member
- 243 posts
- Joined: 10月 2007
- Offline
You can also simply turn off the grid visibility and the controls becomes in screen space. I like to work that way. So no real need to Align Handle - view I guess…
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
-
- Quick Links