in the OGL preview the smoke looks very nice but when i render looks very thin, i just use the default settings.
took like 20 min or more to render a frame with a lot of smoke in a 4 core computer, is that normal? ( i ask this becuase i did some render in XSI time ago using volumetric clouds and didn't take so long, so i am assuming that i am doing something wrong or this is the normal time for a render with volumetric s?)
thanks guys
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