I think a far more controllable way would be to generate your tube from a curve though.
1. With your mouse in the SOP viewport, hit Tab > Curve.
2. Change the Type to NURBS in the Parameters pane.
3. Draw your curve in the viewport and right-click when done.
4. Tab > Circle. Change the Type to NURBS in the Parameters Pane. Adjust the radius of the curve using the viewport handle.
5. Tab > Sweep. Read the blue text in the status line. Right-click right-away as you already have the circle selected. Read the blue text in the status line. Now click on the curve, right-click to complete.
6. Tab > Skin. Right-click once as you already have the u sections selected. Right-click a second time as we have no v sections. In the Parameter pane, delete the contents of the U Cross-sections so that it will always use all the circles found. This will keep your setup procedural.
7. In the Operator menu of the SOP viewport, choose Footprints and Templates > Clear All Footprints.
8. With your mouse in the SOP viewer, hit Home and then Shift+PageDn. This moves your current editing sop to the curve again for you to adjust the shape. You can even insert more points into the curve. Read the blue text in the status line at the bottom on how to do this.
9. Hit the End key to go back to the bottom of the chain.
There's probably faster ways to do this in the network editor but I've described how to do it completely in the viewer and parameter panes.
As a beginner, the free online Houdini course at
www.3dbuzz.com is the best place to start. In one of the assignments, modelling a lamp is required and many people have run into this type of modelling problem already and have very good solutions for how to do this in the course forum.