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Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
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Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
- Online
Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
- Online
So here is an example with the divergence method. how would you get it to be sucked into the entire end strip?
Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
- Online
Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
- Online
how would that sucking work when the smoke wouldnt move towards the negative divergence field?
Lets say you are behind a glas wall and some fire is on it that then shall gett pulled towards some thin lines
Lets say you are behind a glas wall and some fire is on it that then shall gett pulled towards some thin lines
Technical Discussion » Suck fire into thin stripes 10 metres away
- D4uerrenner
- 22 posts
- Online
Is there a clever and fst way you would do that? So have an exposion right in front of the cam where the fire then gets sucked back into a few very thin pieces of ge?
Houdini Indie and Apprentice » Simulate lable on rbd bottle
- D4uerrenner
- 22 posts
- Online
toonafish
I suppose that depends on how you want the label to "break". If it should fracture like glass in the same way as the rest of the bottle and neatly stick to each corresponding piece, I’d try doing the label using uv’s and some single sided shaders.
If the label should realistically "rip" like paper, and pieces of the glass bottle should stick to it in the simulation, well that’s a completely different story I think.
There are some nice tuts available on voronoi fracturing and ripping cloth/paper that might be a good starting point ?
https://m.youtube.com/watch?v=0vqRqKpI-LY [m.youtube.com]
https://m.youtube.com/watch?v=3ePQdRXa2ww [m.youtube.com]
https://forums.odforce.net/topic/28689-torn-paper-edge-detail/ [forums.odforce.net]
they handed out cards with alphas for the lables. that sucks a bit.
Houdini Indie and Apprentice » Simulate lable on rbd bottle
- D4uerrenner
- 22 posts
- Online
What approach would you take to simulate the thin lable layer around a bottle when the bottle is supposed to break? +
Cheers!
Cheers!
Houdini Indie and Apprentice » Dispersion look on clouds
- D4uerrenner
- 22 posts
- Online
Hi hi!
Do you have some inspiration on how you would create this kinda effect in houdini on clouds?
Do you have some inspiration on how you would create this kinda effect in houdini on clouds?
Houdini Indie and Apprentice » Specific shadow onto seperate pass
- D4uerrenner
- 22 posts
- Online
Do you know how to not bake the shadow of a specific object into the render but have it as an AOV instead?
Houdini Indie and Apprentice » Wireblend
- D4uerrenner
- 22 posts
- Online
Houdini Indie and Apprentice » Wireblend
- D4uerrenner
- 22 posts
- Online
Hey there,
I gotta use the wireblend where I should be able to adjust the blend for specific areas via the differencing parameter. It just doesnt react to it. Anyone with an idea how that works? Or does it work different to increase a blend in a vertain area?
I gotta use the wireblend where I should be able to adjust the blend for specific areas via the differencing parameter. It just doesnt react to it. Anyone with an idea how that works? Or does it work different to increase a blend in a vertain area?
Edited by D4uerrenner - 2024年2月1日 11:28:33
Houdini Indie and Apprentice » Custom attributes / masks karma material x
- D4uerrenner
- 22 posts
- Online
Houdini Indie and Apprentice » Custom attributes / masks karma material x
- D4uerrenner
- 22 posts
- Online
Houdini Indie and Apprentice » Custom attributes / masks karma material x
- D4uerrenner
- 22 posts
- Online
Houdini Indie and Apprentice » Custom attributes / masks karma material x
- D4uerrenner
- 22 posts
- Online
Hey,
a basic question regarding karma an materialx. Lets say I want a gradient or color to become a custom aov. How would I do that? getting it from geometry level into the aov?
a basic question regarding karma an materialx. Lets say I want a gradient or color to become a custom aov. How would I do that? getting it from geometry level into the aov?
Technical Discussion » Volume normal pass karma
- D4uerrenner
- 22 posts
- Online
Hi there,
does anyone know how I can export a volume normal pass with karma? An excemple file would be appreaciated as well
Cheers
does anyone know how I can export a volume normal pass with karma? An excemple file would be appreaciated as well
Cheers
Edited by D4uerrenner - 2024年1月25日 07:35:42
Technical Discussion » Slow down volume at specific area
- D4uerrenner
- 22 posts
- Online
Forget it, this works actually fine. I could also just import a vdb for distance measure
Technical Discussion » Slow down volume at specific area
- D4uerrenner
- 22 posts
- Online
How would you do it with a complex shape and not a Single point?
int pnts = nearpoints(0, @P, 1);
foreach(int pnt; pnts){
float dis = distance(pnt, @P);
@vel *= fit(dis, 0, 2, 1, 0);
}
this gets rather slow with a few more points. Do you know a way to import a sop mask field into he sop pyro solver and use it for the damping force node?
int pnts = nearpoints(0, @P, 1);
foreach(int pnt; pnts){
float dis = distance(pnt, @P);
@vel *= fit(dis, 0, 2, 1, 0);
}
this gets rather slow with a few more points. Do you know a way to import a sop mask field into he sop pyro solver and use it for the damping force node?
Edited by D4uerrenner - 2024年1月12日 12:34:24
Technical Discussion » Slow down volume at specific area
- D4uerrenner
- 22 posts
- Online
Hi everyone,
could anyone give me an example or tip on how to slow down or stoppen a volume dringend sim time st a sprcific Spot?
Tanks!
could anyone give me an example or tip on how to slow down or stoppen a volume dringend sim time st a sprcific Spot?
Tanks!
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