D4uerrenner
D4uerrenner
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Floating RBD 2026年7月26日16:36
I'm trying to get a glued wall to levitate and then get hit and destroyed. very basic setup. I attached a file, if you run it for a minute you can see the pieces are doing weird stuff. Any idea whats the issue here?
As soon as I plug in collision geo to the rbd solver the wall isn't falling anymore but it sticks in the air. Thats weird. It starts hearing to gravity when I unplug the geo.
As soon as I plug in collision geo to the rbd solver the wall isn't falling anymore but it sticks in the air. Thats weird. It starts hearing to gravity when I unplug the geo.
Dumb question 2026年7月2日4:10
I had it without before but still something doesn't seem to evaluate. Can't I set the wedge note to a specific value so I can check things before I run them, simular to a for each loop?
On the screenshot you can see the attrib put onto the dop io node. I'm referencing that one.
On the screenshot you can see the attrib put onto the dop io node. I'm referencing that one.
Dumb question 2026年7月2日1:57
I'm trying to reference a wedge attribute on a switch note but it doesn't seem to work.
Am I referencing it wrong?
Am I referencing it wrong?