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Houdini Indie and Apprentice » Houdini Digital Asset creation problem.
- Hellishdude
- 9 posts
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thank you very much for the reply everything is solved now but any help would be appreciate!
Technical Discussion » Digital Asset creation problem.
- Hellishdude
- 9 posts
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thank you very much for your help, I created the containers and after that I changed the paths and everything is working!
Technical Discussion » Digital Asset creation problem.
- Hellishdude
- 9 posts
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I have posted this in the general discussion forum as well because I'm not sure if its a technical problem. Feel free to delete the other thread or this if I have done a mistake.
Hello again, I don't know if my problem is complicated or not but here we go.
When I select all my nodes and put them inside a subnetwork and then I right click and press “Create Digital Asset” it pop's up a warning that says that I have references outside the subnet and I should convert the references to relative internal reference (no idea how to do that). Anyway I went ahead and pressed accept. So when I imported my Digtal Asset I can only get half of it working. The other have of my tool doesn't work because its missing the Vopnet and Comp1Filter files and some other files in /img/comp/.
So here come my question? how do I make the digital asset to contain every node, including nodes that are outside my subnet like the vop and comp nodes? Its a very important question for me.
Thank you very much in advance.
Hello again, I don't know if my problem is complicated or not but here we go.
When I select all my nodes and put them inside a subnetwork and then I right click and press “Create Digital Asset” it pop's up a warning that says that I have references outside the subnet and I should convert the references to relative internal reference (no idea how to do that). Anyway I went ahead and pressed accept. So when I imported my Digtal Asset I can only get half of it working. The other have of my tool doesn't work because its missing the Vopnet and Comp1Filter files and some other files in /img/comp/.
So here come my question? how do I make the digital asset to contain every node, including nodes that are outside my subnet like the vop and comp nodes? Its a very important question for me.
Thank you very much in advance.
Houdini Indie and Apprentice » Houdini Digital Asset creation problem.
- Hellishdude
- 9 posts
- Offline
Hello again, I don't know if my problem is complicated or not but here we go.
When I select all my nodes and put them inside a subnetwork and then I right click and press “Create Digital Asset” it pop's up a warning that says that I have references outside the subnet and I should convert the references to relative internal reference (no idea how to do that). Anyway I went ahead and pressed accept. So when I imported my Digtal Asset I can only get half of it working. The other have of my tool doesn't work because its missing the Vopnet and Comp1Filter files and some other files in /img/comp/.
So here come my question? how do I make the digital asset to contain every node, including nodes that are outside my subnet like the vop and comp nodes? Its a very important question for me.
Thank you very much in advance.
When I select all my nodes and put them inside a subnetwork and then I right click and press “Create Digital Asset” it pop's up a warning that says that I have references outside the subnet and I should convert the references to relative internal reference (no idea how to do that). Anyway I went ahead and pressed accept. So when I imported my Digtal Asset I can only get half of it working. The other have of my tool doesn't work because its missing the Vopnet and Comp1Filter files and some other files in /img/comp/.
So here come my question? how do I make the digital asset to contain every node, including nodes that are outside my subnet like the vop and comp nodes? Its a very important question for me.
Thank you very much in advance.
Houdini Indie and Apprentice » Assigning geometry on different coloured primitives.
- Hellishdude
- 9 posts
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Houdini Indie and Apprentice » Assigning geometry on different coloured primitives.
- Hellishdude
- 9 posts
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I have attached a picture of my city patern. Each node has a different color. So far I have 3 digital assets, big building, small houses and medium houses.
For example I want to put the big building in blue colored primitives, medium house to yellow colored primitives and small house into green colored primitives.
I'm sorry if ask to much.
For example I want to put the big building in blue colored primitives, medium house to yellow colored primitives and small house into green colored primitives.
I'm sorry if ask to much.
Houdini Indie and Apprentice » Assigning geometry on different coloured primitives.
- Hellishdude
- 9 posts
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if I try to add more than one building asset they go into the same primitive, I'm trying to figure out your expressions in the nodes but having a hard time being a newbe with houdini. If I want more buildings to go into different colored primitives do I mess with the partition node?
Houdini Indie and Apprentice » Assigning geometry on different coloured primitives.
- Hellishdude
- 9 posts
- Offline
Houdini Indie and Apprentice » Assigning geometry on different coloured primitives.
- Hellishdude
- 9 posts
- Offline
Hello, I'm new to this forum and I'm new to Houdini as well I need some of you experience concerning a project I'm doing. I'm trying to build a procedural city in houdini 11 and so far I have created the city pattern. This pattern consists of many primitives (or faces) and I have assigned a colour sop, giving each primitive a different random color.
My question is how do I assign buildings ( I have them as a digital assets) to its individual color? For example green color will have building01 and yellow color will have building02 and so on.
Thank you in advance.
My question is how do I assign buildings ( I have them as a digital assets) to its individual color? For example green color will have building01 and yellow color will have building02 and so on.
Thank you in advance.
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