Hello, i would like to assign a keyboard shortcut to a fan force activation parameter so i can auto key frame it while the animation plays.
is this possible? to assign a keyboard shortcut to a parameter?
Thank you
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Houdini Lounge » Assigning a keyboard shortcut to parameter
- MrQozy
- 8 posts
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Technical Discussion » Houdini Zero Gravity Simulation
- MrQozy
- 8 posts
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tamteThank you so much.
https://forums.odforce.net/topic/43323-houdini-zero-gravity-simulation/?tab=comments#comment-205256 [forums.odforce.net]
Thanked you on the other forum too
You made my week.
Houdini Lounge » Houdini Zero Gravity Simulation
- MrQozy
- 8 posts
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tamte
creating a lot of copies of the same thread will not help you get the answer quicker, but will for sure be more difficult for anyone searching for solution to find it
https://www.sidefx.com/forum/topic/68793/#post-292625 [www.sidefx.com]
https://forums.odforce.net/topic/43323-houdini-zero-gravity-simulation/?tab=comments#comment-205256 [forums.odforce.net]
I thought adding my question in different places doubles the chances of it being answered.
Thanks anyways, won't happen again.
Houdini Lounge » Houdini Zero Gravity Simulation
- MrQozy
- 8 posts
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Hello.
im trying to simulate a rocket booster with a gas thruster in a vacuum
1- i used a rigid body simulation.
2- turned off gravity.
3- add fan force to move the rocket booster.
how can i make the fan force contentiously follow the same spot it was directed to? ( i want to simulate gas thrusters in space)
the fan force stays in place.
i dont want to animate it, i want it to follow the new booster place using the simulation data.
Thank you.
im trying to simulate a rocket booster with a gas thruster in a vacuum
1- i used a rigid body simulation.
2- turned off gravity.
3- add fan force to move the rocket booster.
how can i make the fan force contentiously follow the same spot it was directed to? ( i want to simulate gas thrusters in space)
the fan force stays in place.
i dont want to animate it, i want it to follow the new booster place using the simulation data.
Thank you.
Technical Discussion » Houdini Zero Gravity Simulation
- MrQozy
- 8 posts
- Offline
any thoughts?
in other words i want the force to be attached and move with the dynamic object.
not manual keyframe animation.
in other words i want the force to be attached and move with the dynamic object.
not manual keyframe animation.
Houdini Lounge » Attaching/pinning forces to objects?
- MrQozy
- 8 posts
- Offline
Technical Discussion » Houdini Zero Gravity Simulation
- MrQozy
- 8 posts
- Offline
Hello.
im trying to simulate a rocket booster with a gas thruster in a vacuum
1- i used a rigid body simulation.
2- turned off gravity.
3- add fan force to move the rocket booster.
how can i make the fan force contentiously follow the same spot it was directed to? ( i want to simulate gas thrusters in space)
the fan force stays in place.
i dont want to animate it, i want it to follow the new booster place using the simulation data.
Thank you.
im trying to simulate a rocket booster with a gas thruster in a vacuum
1- i used a rigid body simulation.
2- turned off gravity.
3- add fan force to move the rocket booster.
how can i make the fan force contentiously follow the same spot it was directed to? ( i want to simulate gas thrusters in space)
the fan force stays in place.
i dont want to animate it, i want it to follow the new booster place using the simulation data.
Thank you.
Edited by MrQozy - 2019年8月28日 09:23:00
Technical Discussion » Just want to add fluid/metaball mesh over my sand particles how please?
- MrQozy
- 8 posts
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sepuThank you.
if you want add any kind of geo to your particles go outside of the DOP network, add a DOP Import and put a copy node, sphere (or pretty much anything that you want) and copy the sphere into your points.
Worked for me
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