I found the answers I needed here - https://www.sidefx.com/forum/topic/77246/ [www.sidefx.com]
It seems the issue is basically with the HDA containing paths that don't make sense in UE, like $JOB (idk why or how they worked for Simon.)
But I had to use $PDG_DIR for most references - But HDA processors needed the input path to be absolute, and I needed to leave the Scheduler blank as variable and then map it in unreal engine to my projects Houdini Folder.
A bit of a faff, but it at least works.
Found 3 posts.
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Houdini Engine for Unreal » Failed to cook PDG in UE5
- Vertpaint
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Houdini Engine for Unreal » Failed to cook PDG in UE5
- Vertpaint
- 3 posts
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Apologies, my first post with this account doesn't seem to have come through - But I had previously said, I have this exact issue too. And had been following the same tutorial.
Houdini Engine for Unreal » Failed to cook PDG in UE5
- Vertpaint
- 3 posts
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With session sync on, in its log I get this error
Any insight into a possible fix to this, or what the issue is would be hugely helpful.
Thanks!
Error running Python menu script in parameter,
Service Name (/obj/PDG_Landscape_1_0/PDG_Landscape1/topnet1/HE_OUT_Terrain_Split_and_Scatter/pdgservicename):
Traceback (most recent call last):
File "/obj/PDG_Landscape_1_0/PDG_Landscape1/topnet1/HE_OUT_Terrain_Split_and_Scatter/pdgservicename", line 3, in expression
TypeError: serviceNamesMenu() got an unexpected keyword argument 'service_type_name'
Any insight into a possible fix to this, or what the issue is would be hugely helpful.
Thanks!
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