臭鼬The same problem haunts me:/Alex Amos
Not being able to see the terrains in Unity could be that they don't have a material applied to them? and are therefore transparent?
Will get a look. But i'm sure i've set the Default terrain material via the Houdini Engine preferences.
btw. thanks for giving guide line.
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Houdini Engine for Unity » H18.0.566 / Unity 2019.4.0 HeightField Terrain won't cook ?
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2 Beta
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
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Houdini Engine for Unreal » Using and Updating Nested HDAs Over Relative Paths
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Houdini Engine for Unreal » UE4 HDA landscape workflow
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Hi!
1- I create a HDA inside Houdini. The only thing that it does is to receive a Landscape input and add noise to it. Thats it.
2- Once in Unreal, I create a new scene and add a landscape to it. Just a simple landscape and hit the Create button. No editing, no nothing, as simple as it gets.
3- I then import and drop the HDA into the scene, assign the landscape to the HDA.
4 - HDA creates a new landscape with the result. The scene ends up having 2 landscapes, the original and the result of the HDA.
Thanks!
https://www.sidefx.com/forum/topic/58139/?page=1 [www.sidefx.com]
1- I create a HDA inside Houdini. The only thing that it does is to receive a Landscape input and add noise to it. Thats it.
2- Once in Unreal, I create a new scene and add a landscape to it. Just a simple landscape and hit the Create button. No editing, no nothing, as simple as it gets.
3- I then import and drop the HDA into the scene, assign the landscape to the HDA.
4 - HDA creates a new landscape with the result. The scene ends up having 2 landscapes, the original and the result of the HDA.
Thanks!
https://www.sidefx.com/forum/topic/58139/?page=1 [www.sidefx.com]
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