Hey everyone,
I'm a beginner with Houdini, so please forgive me if my question seems simple to some of you. I'm having a performance issue related to the massive number of instances generated using the building generator tool with OpenStreetMap data. Specifically, when I generate a 1 km x 1 km city, I end up with about 500,000 game object instances, which significantly impacts the editor's performance.
I'm wondering if there is a more optimized way to generate a city using OSM data? Or, is it possible to merge all the instances related to a single building into a single game object to improve performance? Any suggestions would be greatly appreciated.
The tutorial that I have followed is https://www.youtube.com/watch?v=FQ_DKhSyelY [www.youtube.com]
Thanks!
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Houdini Engine for Unity » Too many instances created inside of unity
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- alessandro.ama98
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