Hi All ,
I am currently working on a project that involves exporting a Houdini Animated Camera and a Null into After Fx. I have tried to use the script in the Houdini exchange but in vain. I am currently using H10 on OSX. If someone could help me out with this that would be great .. Thanks !
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Houdini Indie and Apprentice » Camera Export
- angels_arrows
- 8 posts
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Houdini Lounge » pyro tutorials !
- angels_arrows
- 8 posts
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hi, I have been trying to access pyro tutorials online from sidefx but it tends to stop streaming on part 5 and some other videos as well .. can anyone tell me where can I find the stream without this error !
Technical Discussion » assigning three different materials to particles
- angels_arrows
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hi , I have created poker chips and are emitting it via particles. My problem is that I have a single textured chip , I want to create three different variations of material but I am confused on how to apply materials to emitting particles.
Technical Discussion » retaining colour during fracture
- angels_arrows
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Hi, I have been experimenting on Voronoi fracture sop. I have created the set up and fracture seems to be working, but the colour attribute from the original object does not get transfered onto the rbd object and also during the shatter.
thanks.
thanks.
Technical Discussion » looping tiff sequences in projections
- angels_arrows
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hi ! the sequences worked with myTexture.`(($F2-2)%32)+1`.tif . I have another problem the projected map works on some frames , dissappears and appears in some ! . Also, is there a way to separate out only the projected map as a render pass ?
Technical Discussion » looping tiff sequences in projections
- angels_arrows
- 8 posts
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Technical Discussion » looping tiff sequences in projections
- angels_arrows
- 8 posts
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I have a texture map sequece upto 32 frames. I am projecting it through a light, but the tiff sequences ends on the 32nd frame. Is there any expression with which i can make this tif sequence to loop in time ? I came accross a maya version of it file1.frameExtension = ((frame-1)%32) + 1, Is there anythin similar in Houdini ?
thnkzz in advance !!
thnkzz in advance !!
Houdini Lounge » changing the default black baground colour !
- angels_arrows
- 8 posts
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hi ,
when i render my scenes using mantra , i get a black baground colour . How do i change the default colour to make it look like there is only one colour and is infinte ..no horizon line !
thanks
when i render my scenes using mantra , i get a black baground colour . How do i change the default colour to make it look like there is only one colour and is infinte ..no horizon line !
thanks
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