Thank you Tomas.
Unfortunately I need to have the data exactly inside the wrangler. As example:
Array which is collecting @P.y value from every point and checking is the same value is already in array.
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Technical Discussion » point wrangle - data between iterations?
- evgen
- 63 posts
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Technical Discussion » point wrangle - data between iterations?
- evgen
- 63 posts
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hello.
I would like to share and change data between point wrangle iterations.
is it possible?
ex: array which is filled in every iteration
thanks
I would like to share and change data between point wrangle iterations.
is it possible?
ex: array which is filled in every iteration
thanks
Technical Discussion » Control keyframe value by relative reference
- evgen
- 63 posts
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Hello Tomas.
That's partly good solution. thanks!
I will try.
But in fact, it would be very nice to have keyframe value control this manner - just by relative reference to value.
That's partly good solution. thanks!
I will try.
But in fact, it would be very nice to have keyframe value control this manner - just by relative reference to value.
Technical Discussion » Control keyframe value by relative reference
- evgen
- 63 posts
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Hello. I have a problem.
Assume, you have an animation in ty param. Three keys with values: 0, 2, 0. I would like to limit second key. value 2 should depend on another geometry position or any other data or parameter. 0 and 0 doesn't change. Curve should be bezier between values 0 2 and 0.
What solution should I use?
http://c2n.me/3Jqr21W [c2n.me]
Thanks
Assume, you have an animation in ty param. Three keys with values: 0, 2, 0. I would like to limit second key. value 2 should depend on another geometry position or any other data or parameter. 0 and 0 doesn't change. Curve should be bezier between values 0 2 and 0.
What solution should I use?
http://c2n.me/3Jqr21W [c2n.me]
Thanks
Edited by evgen - 2017年4月11日 15:23:52
Houdini Indie and Apprentice » Autosave isn't saving :/
- evgen
- 63 posts
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Technical Discussion » Read attribute in AttribWrangle detail mode
- evgen
- 63 posts
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Hello. I need you advice about AttribWrangle
I have the simple code:
setpointattrib(geoself(),“P”,0,{10,10,10},“set”);
So now I would like to get the attribute value from the current modified geometry.
How to do that? Note again: We are in “Run over: detail”
I couldn't find any methods to get current attribute value trough geoself() identifier.
Please, help
Thank you
I have the simple code:
setpointattrib(geoself(),“P”,0,{10,10,10},“set”);
So now I would like to get the attribute value from the current modified geometry.
How to do that? Note again: We are in “Run over: detail”
I couldn't find any methods to get current attribute value trough geoself() identifier.
Please, help
Thank you
Houdini Lounge » h13 so many error on i7-3960x
- evgen
- 63 posts
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Houdini Lounge » h13 so many error on i7-3960x
- evgen
- 63 posts
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Nikola, please send bug report to SESI too. I spend two days to fix this errors without any success.
Even help doesn't work…
Even help doesn't work…
Houdini Lounge » h13 so many error on i7-3960x
- evgen
- 63 posts
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Technical Discussion » HDK. Compiling plugins 12.5 Libboost errors
- evgen
- 63 posts
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halfdanYeah, I'am using VVisual studio compiler, not through hcustomevgen
Hello, does somebody compile plugins for 12.5?
There is a lot of errors with Libboost.
Where It could be?
Example of errors:
LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib
Are you doing your own builds (i.e. not using hcustom) ?
In that case you need to define BOOST_ALL_NO_LIB=1 in your project settings, otherwise boost inserts #pragmas [tinyurl.com] to automatically link its libraries.
Thank you very much for help!
Technical Discussion » HDK. Compiling plugins 12.5 Libboost errors
- evgen
- 63 posts
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Hello, does somebody compile plugins for 12.5?
There is a lot of errors with Libboost.
Where It could be?
Example of errors:
LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib
There is a lot of errors with Libboost.
Where It could be?
Example of errors:
LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib
Houdini Lounge » Procedural plants generator tool. My development
- evgen
- 63 posts
- Offline
Hello, dear Houdini users.
I would like to present my current development for you.
https://vimeo.com/58316944 [vimeo.com]
Its very powerful tool for production ready trees and plants.
Thank you.
With respect, Evgeniy Bazurov
I would like to present my current development for you.
https://vimeo.com/58316944 [vimeo.com]
Its very powerful tool for production ready trees and plants.
Thank you.
With respect, Evgeniy Bazurov
Houdini Lounge » Houdini 13 Wishlist.
- evgen
- 63 posts
- Offline
RFE:
1. Fast fake Global illumination solution
2. Macros for pragmas
3. Multi-Threaded copy sop
4. Improved HDK documentation. Now its weak.
thats all for now
Thanks
1. Fast fake Global illumination solution
2. Macros for pragmas
3. Multi-Threaded copy sop
4. Improved HDK documentation. Now its weak.
thats all for now
Thanks
Technical Discussion » Vex: area specular. How to get this work?
- evgen
- 63 posts
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Hello, could you help me, i am trying to get specular from area light source in vex, how to do that? Seems to me that i need to use sample_light for this , but how to use this function? Thanks
Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?
- evgen
- 63 posts
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Well, I have a complex vex code in VFL file with a lot of interface elements (pragmas) which hard to repeat in VOP fast and it contains a lot of my own functions also.
So its better for me to compile my vfl directly to VEX builder Type as it was in old compiler with -m flag. Its simpler, faster and more clear.
Andrew, as I understand, you suggest to make full shader from VOP as i understand. But I need to get Vex Builder type.
Seems to me that I need to use old h11 compiler for that, but why this ability was removed from h12?
So its better for me to compile my vfl directly to VEX builder Type as it was in old compiler with -m flag. Its simpler, faster and more clear.
Andrew, as I understand, you suggest to make full shader from VOP as i understand. But I need to get Vex Builder type.
Seems to me that I need to use old h11 compiler for that, but why this ability was removed from h12?
Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?
- evgen
- 63 posts
- Offline
UPD:
Tuesday, May 31, 2011
Houdini 12.0.280: The new vcc no longer accepts the -m, -M, -p or -P options for producing VOP scripts from VEX input.
Damn, it is very bad, if we cant to do VOP type from vfl!
Tuesday, May 31, 2011
Houdini 12.0.280: The new vcc no longer accepts the -m, -M, -p or -P options for producing VOP scripts from VEX input.
Damn, it is very bad, if we cant to do VOP type from vfl!
Technical Discussion » VCC.exe Vop operator compile. How to do it in H12?
- evgen
- 63 posts
- Offline
In H11 there was special key “-m” for compile vop operator from VFL file
How to do the same operation in H12? in vcc.exe's help for compile there is no this key.
Thanks
How to do the same operation in H12? in vcc.exe's help for compile there is no this key.
Thanks
Technical Discussion » Custom attributes and markers on Viewport issue
- evgen
- 63 posts
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Same problem - win7
Only default normals and point numbers display good.
Custom attribs isn't
12.0.560
PS: it works only in h11 viewport mode and after reload houdini only
Only default normals and point numbers display good.
Custom attribs isn't
12.0.560
PS: it works only in h11 viewport mode and after reload houdini only
Technical Discussion » 3ds Max FBX to Houdini
- evgen
- 63 posts
- Offline
Technical Discussion » Digital asset category in tab menu
- evgen
- 63 posts
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