circusmonkeyluix93circusmonkey
Deep shadow maps 512 x 512 and blur them
Rob
Thanks Rob for the reply.
I'f i blur the shadow the results is very bad, and render time jump to sky!
With this settings:
Shadow blur 0
Resolution 2048x2048
pixel samples 8x8
depth map motion blur enabled
and others to default
I obtain a good render (last image), the problem is during the turn table animation in wich noise disturbe the quality and i don't know how to reduce it.
I tried to reduce the noise value in render settings from 0.05 to 0.01 with no results.
Any tips?
I'll post the render with 512x512 with blur soon.
Hi, using a 2k shadow map is not correct and the wrong approach. If your going to blur a shadow map you go small, even 256 x 256. and blur. I designed a lighting rig for Fur that reads in a HDR , and then placed instanced lights in dome. each light sampled the HSV values of the HDR
and also located the brightest averaged pixels in the HDR to place a key light.
Check out the panda on my site http://www.circusmonkey.com.au/circusmonkey/Gallery.html [circusmonkey.com.au]
At the time of doing this the fur shader needed re engineering to work with PBR. So do test as PBR is way faster now. Try rendering with a small blurred HDR map in a .rat format. Ray trace bias settings will be important .
Rob
I really love your panda!
With blur i'm using 512x512 maps, not 2k, but the noise problem persists.
This is not the only test i'm doing, but in everyone i have that problem, and most of the noise is in the area with more density.