Hi,
we have tried these days to export about 100.000 points by frame for 750 frames.
The niagara rop takes hours to render after about 100 frames.
From what we saw in the Python code, the node waits to have all the frames to write the file. It's saturating the RAM and it may explain why it takes hours to write the remaining frames.
We don't have any issue when we go to the frame 100 directly and start to render at the point.
Is there anyway to fix this issue?
Many thanks
Found 4 posts.
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Houdini for Realtime » Houdini Niagara Updates
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- nic0l_as
- 4 posts
- Offline
Houdini Indie and Apprentice » Dropping nodes with hotkey as in Unreal Engine.
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- nic0l_as
- 4 posts
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Hello,
if you are still interested I have create a script to do that with the software Autohotkey.
You can find it here: http://github.com/FXTDwiki/autohotkey [github.com]
if you are still interested I have create a script to do that with the software Autohotkey.
You can find it here: http://github.com/FXTDwiki/autohotkey [github.com]
Technical Discussion » OpenGL Fatal Error Not able to run OpenGL 3.3
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- nic0l_as
- 4 posts
- Offline

Any idea how to fix this?
I found on other forums that it could work using other remote software (like NoMachine / RealVNC / Splashtop / ConnectWise…). I will start to look in this direction.
Technical Discussion » OpenGL Fatal Error Not able to run OpenGL 3.3
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- nic0l_as
- 4 posts
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kahuna031
This is the best solutions I've found for windows. It logs you off and starts a Houdini session. Might not be the cleanest solution you'll see but it has never failed me which other tricks has.
Thanks kahuna031! This helped me to fix the issue I had on trying to launch Houdini on a remote computer (with Remote Desktop Connection).
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