OK thanks now it works.
But i don't see the reason why it didn't work before. I mean what if i want to take a geometry as a lattice deformer that is not a box or other standard primitive and want to divide or edit it? It also does not work if i edit the box before the matchsize. It seams that the lattice only works with not edited objects (like not moving points or topology changes).
Anyway with maya i used only the box-like lattices and that is what i need it for.
Found 4 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » lattice issue
- nico_k
- 4 posts
- Offline
Technical Discussion » Count of Selected Points/Faces
- nico_k
- 4 posts
- Offline
Cool. Thanks.
I found sth. in the python doc but it only returns the points like they were listed in the group node:
import toolutils
scene_view = toolutils.sceneViewer().selectGeometry()
print scene_view
I found sth. in the python doc but it only returns the points like they were listed in the group node:
import toolutils
scene_view = toolutils.sceneViewer().selectGeometry()
print scene_view
Technical Discussion » Count of Selected Points/Faces
- nico_k
- 4 posts
- Offline
Hi is there an editor or a way to see the current number of selected Points/Edges/Faces? Maybee also to transfer it to a group.
Houdini Indie and Apprentice » lattice issue
- nico_k
- 4 posts
- Offline
Hi,
i'm a maya user with problems setting up a lattice deformer. I just want to deform a sphere. I created a box and connected it and the sphere with a matchsize to get the right size for the deformer. Then i divided the output with a divide node, plugged one in the rest geometry of the lattice rest geometry input. For the other output of the divide i created a edit node an put that into the deformed geometry input. In the geometry to deform i finally plugged the sphere that i want to deform. And it doesn't work. Houdini is saying that the rest geometry and the deformed geometrys divisions doesn't match. I don't know where the problem is. I attached my scene if anybody want to take a look at it.
By the way the whole workflow for that is not very intuitive. Is there maybee an equivilant to that method?
And is there a way to do it on object level to keep existing hierarchies?
Edit:
OK with the shelf button and no deforming geometry it works the way i want.
thanks
Nico
i'm a maya user with problems setting up a lattice deformer. I just want to deform a sphere. I created a box and connected it and the sphere with a matchsize to get the right size for the deformer. Then i divided the output with a divide node, plugged one in the rest geometry of the lattice rest geometry input. For the other output of the divide i created a edit node an put that into the deformed geometry input. In the geometry to deform i finally plugged the sphere that i want to deform. And it doesn't work. Houdini is saying that the rest geometry and the deformed geometrys divisions doesn't match. I don't know where the problem is. I attached my scene if anybody want to take a look at it.
By the way the whole workflow for that is not very intuitive. Is there maybee an equivilant to that method?
And is there a way to do it on object level to keep existing hierarchies?
Edit:
OK with the shelf button and no deforming geometry it works the way i want.
thanks
Nico
-
- Quick Links