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Found 14 posts.

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Technical Discussion » Loading one HDA multiple times very slow

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onkel_eilert
14 posts
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 2021年1月15日 06:12:32
Did you find a solution to this problem ?
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Technical Discussion » Relative Alembic Object Group Path

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onkel_eilert
14 posts
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 2016年2月11日 04:25:48
You can throw in a wildcard( * ) to separate the horizontal_front_back.

So if you put @path=/wooden_crate_*/horizontal_front_back/crate_wood/crate_wood_shape

it should separate out the geometry you need. Attached a file with an example. Hope it helps
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Houdini Lounge » Bezier interpolation on ramps

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onkel_eilert
14 posts
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 2012年8月22日 11:50:42
Thanks a bunch man. Always nice with new tricks
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Houdini Lounge » Bezier interpolation on ramps

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onkel_eilert
14 posts
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 2012年8月22日 03:18:13
Could you post an example Solitude? I didn't quite get it
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Houdini Lounge » increasing fluid force in Houdini

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onkel_eilert
14 posts
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 2012年8月14日 12:38:14
You need to add a velocity vector to the source geometry, or you could add a normal and use that as your velocity. If you do, you need to set the source attribute to be the normal(N).

In the fluid source node you can turn on the visualization of the velocity under the velocity volumes tab.
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Technical Discussion » OpenGl error

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onkel_eilert
14 posts
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 2012年6月15日 05:22:30
The latest build works fine now.

Thanks a bunch man
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Technical Discussion » OpenGl error

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onkel_eilert
14 posts
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 2012年6月7日 11:17:51
Crash report from JONAS; Houdini Master Version 12.0.649
Traceback from Thu Jun 07 16:46:24 2012
Caught signal 11
+0x045d2f9e
+0x045cc7dc
+0x045c16e0
+0x04133fe2
+0x0413669d
+0x041170d7
+0x043f2aec
+0x043ee9b2
+0x043efddc
+0x043dee7f
+0x07891e25
+0x07891f9d
+0x0788a313
+0x07891e25
+0x07891f9d
+0x0788a313
+0x07936319
+0x0793d7f2
+0x0793da21
+0x078ee0de
+0x078ee49b
+0x078ee59e
+0x078ee63e
+0x078d1ed0
+0x0770e18f
+0x0770e72d
+0x4000225b
+0x7703652d
+0x7726c521
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Technical Discussion » OpenGl error

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onkel_eilert
14 posts
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 2012年6月7日 10:46:44
I'm using 296.70, and latest daily build has the same issues.
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Technical Discussion » OpenGl error

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onkel_eilert
14 posts
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 2012年6月7日 06:32:23
Hey

I have a problem using the gl viewport in houdini 12, I'm using the latest production build. My problem is that when I start a new houdini session with gl turned on it works fine, but if I save the session and close houdini and start it up again I get a fatal error(segmentation fault). If i use houdini 11 viewport it works fine. I've installed the latest drivers, but nothing seems to work.

I'm running window 7 on a Intel Xeon 2.4 GHz

Houdini Master Version 12.0.634
Platform: windows-x86_64-cl15
Number of Cores: 24
Physical Memory: 11.99 GB

OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: Quadro 4000/PCIe/SSE2
OpenGL Version: 4.2.0
OpenGL Shading Language: 4.20 NVIDIA via Cg compiler
Detected: NVidia Professional
2048 MB
Unknown driver version

Anybody else have this issue. I also noticed that houdini don't recognise my drivers. Can this have something to do with the crashes?

Any help would be useful
Thanks
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Houdini Lounge » poll: should RebusFarm supporting Houdini ?

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onkel_eilert
14 posts
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 2012年6月1日 04:48:13
YES!!
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Houdini Lounge » Build curve from points

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onkel_eilert
14 posts
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 2011年2月15日 08:44:12
This was exactly what i wanted, but will unfortunately be to slow


Thanks a bunch anyways.
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Houdini Lounge » Build curve from points

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onkel_eilert
14 posts
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 2011年2月15日 04:59:05
Sorry,
I didn't fully explain what i wanted. If i sort by just one axis the curve would get jagged towards the center. I need it to be a smooth curve all around like the way the arrows flow.
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Houdini Lounge » Build curve from points

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onkel_eilert
14 posts
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 2011年2月14日 15:59:15
Hi everybody.

I have a problem I can't solve. I need to sort a given number of points in one direction.
The plan is to attach a curve to the point.
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Technical Discussion » orbit node

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onkel_eilert
14 posts
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 2010年2月26日 08:33:26
Helllo

Is there any way to get the orbit node to keep the particles position i Y but still rotate around a center axis? I have sort of solved the problem, but the particles wont't hold there place and they slide out of orbit.
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