Hi,
Is there an example of workflow of the franken muscle shown in the houdini 19.5 launch event ?
I cannot find anything.
thank you.
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Technical Discussion » Franken muscle in H19.5
- papicrunch
- 13 posts
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Solaris and Karma » Crowd layer workflow with usd
- papicrunch
- 13 posts
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Thank you for your answer,
I feel like I have tested all the possibilities, without success.
Even with a single layer, the agent sop node with an usd in input does not seem to work, it loses the intrisinc:agentlayers and replaces them with default and collision.
I'm not sure if this is a feature or a bug.For the moment I have the impression that I can't use an usd to save my agent definition, at least for the layers.
I feel like I have tested all the possibilities, without success.
Even with a single layer, the agent sop node with an usd in input does not seem to work, it loses the intrisinc:agentlayers and replaces them with default and collision.
I'm not sure if this is a feature or a bug.For the moment I have the impression that I can't use an usd to save my agent definition, at least for the layers.
Solaris and Karma » Crowd layer workflow with usd
- papicrunch
- 13 posts
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Hi,
I would like to know how agent layers work when using a usd file as agent input.
Because at the moment if I export an agent with two layers in usd and I read it back as an agent it seems that the layers are not available in the agent edit sop.
Here is a simple file that illustrates my concern, if we look at the Stage level there are well in the shapesLibrary the layers but impossible to reuse them.
Thanks
I would like to know how agent layers work when using a usd file as agent input.
Because at the moment if I export an agent with two layers in usd and I read it back as an agent it seems that the layers are not available in the agent edit sop.
Here is a simple file that illustrates my concern, if we look at the Stage level there are well in the shapesLibrary the layers but impossible to reuse them.
Thanks
Edited by papicrunch - 2022年3月25日 17:48:17
Houdini Lounge » GLTF 2.0 file format
- papicrunch
- 13 posts
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Houdini Engine for Unreal » point cloud of landscape foliage
- papicrunch
- 13 posts
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Houdini Engine for Unreal » point cloud of landscape foliage
- papicrunch
- 13 posts
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Hi,
is possible to bring information of Foliage Instanced Meshe on landscape (like P, name of instance, orient … ) in houengine ?
thank you
is possible to bring information of Foliage Instanced Meshe on landscape (like P, name of instance, orient … ) in houengine ?
thank you
Houdini Lounge » windows 10 eye bleaching white screen...
- papicrunch
- 13 posts
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Technical Discussion » easing animations and fx like these...
- papicrunch
- 13 posts
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Hi you can look at https://github.com/Aeoll/Aelib [github.com]
Aeoll did an amazing job, you can find his easing function in /vex folder
have fun
Aeoll did an amazing job, you can find his easing function in /vex folder
have fun
Houdini Indie and Apprentice » aprentice hd and hqueue
- papicrunch
- 13 posts
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hello,
i have two computeur in my house and i want to use hqueue. do i need bought a second hd licence to use it ?
thank you,
(sorry for my english)
papi
i have two computeur in my house and i want to use hqueue. do i need bought a second hd licence to use it ?
thank you,
(sorry for my english)
papi
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