wanglifu
Could you see the video?I think it's clear enough.
I was able to reproduce it by following the video. It appears to be specific to Indie Edition.
wanglifu
Could you see the video?I think it's clear enough.
mgbaker
Hello Experts,
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In either case, the primitives come in with a list of named parts and a list of paths to materials for those parts. I would like to associate those materials with the primitives, but I'm not sure how best to do that.
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Should I instead use the material SOP? But I'm not sure how to point it at the materials on disk by pathname.
assetreference
LOP is the easiest way to do this, but you'll need a separate LOP for each reference made. The "Parent Primitive Type" is typically 'Scope' for materials. The more generic reference
LOP will allow you to do multiple references in a single LOP but is a bit more complex to use.assignmaterial
LOP. This LOP will let you do multiple assignments in a single LOP.toadstorm
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When I use the Asset Library window to right-click > Convert to unpacked/packed format, it works fine every time. This is using Houdini 17.0.416 on Windows 10. I'd really like to automate this process, so any pointers here would be great.
hotl -t <dest-dir> <source-HDA-file>
hotl -l <source-dir> <dest-HDA-file>
vuximport hou def clear_hotkeys(ctx=''): exclude_cmds = 'Cut', 'Copy', 'Paste' for key in hou.hotkeys.contextsInContext(ctx): if key['symbol'] == 'inputfield': continue for key_ in hou.hotkeys.commandsInContext(key['symbol']): if key_['label'] in exclude_cmds: continue hou.hotkeys.clearAssignments(key_['symbol']) clear_hotkeys(key['symbol']) clear_hotkeys()
vux
hotkeys HOM module was available from H16.5, but I can't find function to remove all hotkeys