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Houdini Lounge » Houdini 9.5 fluids
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
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mattd
I'm sorry, I'm guilty.. I love this stuff. It must appeal to my inner tin hat.
I hope your don't mean diarrhea..
Okay picture this
2 girls 1 cup..
Houdini Indie and Apprentice » Alt key in houdini on ubuntu
- rofthorax
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It gets in the way of performing camera navigation..
Is there a quick way to assign it to some other key, or
disable ubuntu from thinking it has something to do with it's
menus?
Is there a quick way to assign it to some other key, or
disable ubuntu from thinking it has something to do with it's
menus?
Houdini Indie and Apprentice » GUI problem, Linux x64
- rofthorax
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Lamb
I have strange problem with my houdini apprentice, running under Fedora 8 Linux x64
Houdini starts fine, but UI has no icons, and there are some bugs when I'm trying to click on menus etc.
It seems that the problem is in my video card, or drivers perhaps?…
Check the permissions on the “.houdini” in your home directory.. I had root
ownership on mine and had the same problem.. Deleting it and creating it
again, fixed my problem.
I kidd you not, someone facing this problem elsewhere in the forums, suggested reinstalling the operating system, in this case Ubuntu.. Yikes! Not like that's hard, but a bit extreme..
Houdini Indie and Apprentice » removing nurbs seams in render
- rofthorax
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ccross20
An example of this would be the SkinShip example in the skin node help file. If you delete the primitive nodes so that all the colors are the same and then render it out it is still obvious that it is not one fluid surface.
- Thanks,
Carter
Not familiar with the example, but you might have to determine if
both surfaces are tangential.. If not, you might have to cut back some and find a way to fill the space in between, otherwise even if you fill the seam it might show up as dimpled in the render.
Houdini Indie and Apprentice » No materials with .obj import
- rofthorax
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primeuser
I have tried over and over to load wavefront .obj files. The geometry loads fine, but there are never any materials. Other (including cheepo) 3d programs load the same .obj file just fine, including materials. What am I doing wrong. I am using the file menu for imorting geometry.
Thanks
Are these Maya Obj files?
If Obj files hasn't changed since Wavefront TAV,
there should be some “.mtl” files somewhere.. The materials
are called by name in the OBJ files and partitions on the
surface groups.
I've been out of it for a long time, but this might help..
Houdini Lounge » Rendering biological iridescences with RGB-based renderer
- rofthorax
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http://forums.odforce.net/lofiversion/index.php/t4788.html [forums.odforce.net]
Looks like some discussion on that paper..
And just looked in this file on that page and it has a hipnc file in it..
http://forums.odforce.net/index.php?act=attach&type=post&id=2674 [forums.odforce.net]
Looks like some discussion on that paper..
And just looked in this file on that page and it has a hipnc file in it..
http://forums.odforce.net/index.php?act=attach&type=post&id=2674 [forums.odforce.net]
Houdini Lounge » Why Houdini? Well, here's an idea
- rofthorax
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pbowmar
A lot of people come on here and ask “why Houdini” and now someone did some research Not me, but I think he's hit a lot of good points.
http://nccasymposium.bmth.ac.uk/syed_junaid/index.html [nccasymposium.bmth.ac.uk]
Cheers,
Peter B
Looks good.. However it seems biased, it doesn't seem to take into account anything else.. Just a mention here or there..
Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
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1. I will buy Houdini if it is a reasonable price
2. I will not buy software that mechanizes license policies
3. I must be able to sell my works
2. I will not buy software that mechanizes license policies
3. I must be able to sell my works
Edited by - 2008年5月26日 01:27:14
Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
- 38 posts
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Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » 8) :P
- rofthorax
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Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
- rofthorax
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Wolfwood
I don't mean to take away from your points, since they are all valid, but I'd like point out to everyone that you can modify the Tab Menu. Generators, Filters, Managers, and Generic are locked, but you can add, remove and modify all the other entries. You can't nest them, but its better than nothing. (The Managers toolbar doesn't need to be displayed in the Viewer, since you can only interact with it through the network editor.)
I'm kinda on the outside looking in, I am looking at this thread more just to see what sort of problems I'd be running up against learning Houdini.. But there was a package before Maya called 3Design, it's what inspired some of Maya's tools.. The idea was to use popup menus instead of shelves and such.. To reduce the amount of information on the screen use the context of the process to offer say relevent operations. 3Design was completely popup driven, only 3 sets of menus, but it was just a modeling package it didn't do anything else. And it didn't have construction history. When in a modeling process the thing to do is remove all text and icons from the view and try to turn it into as much a analog process, like sculpting clay.. The more technical, the more difficult it is to focus on the important things..
The one major problem I had with Alias is learning
what functions I could apply when.. It would have been so much better
if the functions that were relevent and popular were always offered in
the context of the use, maybe Maya has that.. But make it possible
to avoid errors by not offering erroneous choices.. One idea, say the ability
to select any kind of geometry and query the database of functions for
all relevent operations, check the definitions of the operations and what
they do, then apply the operation that makes the most sense. Sort of
like googling for functions based on the use context. Also have the system
tell when no related functions exist in a context and maybe give a diagnosis of why.
But I think what would make an interface more intuitive is the ability to
accidently learn stuff without being stopped in the process.. But the more features/functions one has, the more confused one will be.. But the power is to have all the features. So query based on relevence (best fit) and context (given what is selected) ..
Also I'd reduce functions that achieve the same results. It's nicer when
one finds a tool that can be applied a number of different ways. I just
had an iea, how about allow people to rig 3D widgets with functions constructed from sliced construction history, scripts or just alias commonly
use operations and associate them with sliders on the widget.. Then
allow one to pull up a widget when say a function key is hit. Drag
wires from the widget to select geometry, they click on a button on the
widget, to apply the function to the geometry.. If it fails, permit the
construction history to appear in the node window, and allow the user to
fix the connection.. The idea is not so much to do what you can do with procedural modelling, but to reduce the visibility of the interface and
permit people to create their own tools, possibly allow them to create
scripts to determine the relevence of the tool to the operation, or to perform transformations on the data to make a tool polymorphic.. As one
would do in C++ with operator/function overloading..
Also permit the creation of scripts that apply construction history based
on select geometry.. What would be the 3D equivalent of a regex expression.. Do that..
As for context sensitive menus and such, the purpose is to reduce the chances to fail.. The deal is, if everything looks like a nail, it will get hit, so select the most valid nails, so the user is always successful, lost, but successfully lost. Then allow them to back track.. And find a better approach..
Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
- rofthorax
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el_diablo
BTW…This is how a head model looks in Houdini. Just some trivia. Notice the first op…
Took too much time, too many right clicks. Still felt good somehow.
Nice head, awful lot of construction history.. I think it would
be better if the construction history in some cases could just be dropped,
or just be able to cache away the construction history and load it back if you want to change the history, because you want construction history down the road , but not the computational activity associated with its presence during a modeling process.
Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
- rofthorax
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lukasdesign
My Background is mainly maya/rhino for modeling.I think modeling in Houdini is much more relaxed than in maya. The history in maya drives me nuts often. tabs and tabs and more tabs. menus and submenues and subsubmenues…
Maya was made mostly by Alias' coders, I think.. It's a combination of
three code bases.. But all packages before Maya, on Alias side, were
notorious for breaking the laws of HCI.. Mainly, menus, within menus, within
submenus.. Someone at alias has a talent for making menus, but no common sense..
At one point I remember seeing a poster for Alias 7 about
3 by 2 feet, of nothing but menus, to help people locate functions..
Someone should have taken them to school, that's insane..
Houdini Lounge » 8) :P
- rofthorax
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