Here is the topnet, there is no ROP. It just call's husk to render a frame with 25 tiles.
Works locally.
Cant find any tabs for batching or frames.
Just want deadline to make all the work items separate frames on deadline, the whole point is to render a 4k image via husk with 2-4 render nodes.
Found 7 posts.
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PDG/TOPs » Submit 1 task per work item to deadline.
- salrobert
- 7 posts
- Offline
PDG/TOPs » Submit 1 task per work item to deadline.
- salrobert
- 7 posts
- Offline
Is there a way to submit one deadline task/frame per work item?
Whatever I do there is just one task on deadline when i submit.
Whatever I do there is just one task on deadline when i submit.
MARDINI Daily Art Challenge 2022 » Day 1 Animation | Geometry | Curve
- salrobert
- 7 posts
- Offline
MARDINI Daily Art Challenge 2022 » Day 1 Image | Geometry | Curve
- salrobert
- 7 posts
- Offline
Day 1 Curve with some VOP and for each magic.
Edited by salrobert - 2022年3月1日 11:16:33
Houdini Learning Materials » Converting .bgeo's from H13 to H12 gconvert ?
- salrobert
- 7 posts
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How do i use this gconvert tool to batch convert my flipfluid cache ?
Im using EmTopolizer to import the particles in Softimage.
Need them to be houdini 12 files
Im using EmTopolizer to import the particles in Softimage.
Need them to be houdini 12 files
SI Users » Simulation Stack? ( POP VOP )
- salrobert
- 7 posts
- Offline
Doing a very cool Beer sim with the amazing Flip solver.
Just wondering where i can find the “Simulation Stack” i want to make some custom age attributes.
i want to add and subtract from a custom attribute every frame like ICE does in Simulation stack.
(im using POP VOP to controll parameters of the fluid)
Just wondering where i can find the “Simulation Stack” i want to make some custom age attributes.
i want to add and subtract from a custom attribute every frame like ICE does in Simulation stack.
(im using POP VOP to controll parameters of the fluid)
Houdini Learning Materials » POP VOP questions
- salrobert
- 7 posts
- Offline
Im currently learning houdini, mostly flip and bullet. (Coming from XSI)
Doing some rnd on a Beer simulation with the Flip solver.
Im using POP VOP to switch between beer and foam based on acceleration.
I got two questions.
How do i make a “One way switch” (the foam will never switch back to beer liquid) ?
Is it possible to make a attribute that will operate on a per frame/substep level. ex: making a custom life attribute that will start subtracting a value from the foam particles when the velocity is less than X ?
Doing some rnd on a Beer simulation with the Flip solver.
Im using POP VOP to switch between beer and foam based on acceleration.
I got two questions.
How do i make a “One way switch” (the foam will never switch back to beer liquid) ?
Is it possible to make a attribute that will operate on a per frame/substep level. ex: making a custom life attribute that will start subtracting a value from the foam particles when the velocity is less than X ?
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