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Solaris and Karma » Light Linker Rules
- stovetop
- 18 posts
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I think I was able to get it to work the way you expect it to. I would remove the lights you have in your scene and add new ones. That helped for me. Did those lights maybe come from 18.5 ? or an older build?
Technical Discussion » huge C4D model import
- stovetop
- 18 posts
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You can drop down a “packed edit” sop and on the materials tab choose a material and what you want to assign it too.
-rs
-rs
Technical Discussion » Control speed of water in Splash Tank
- stovetop
- 18 posts
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Technical Discussion » how do you import objects from other software into houdini?
- stovetop
- 18 posts
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Houdini Indie and Apprentice » RBD Point Object Problem
- stovetop
- 18 posts
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Try changing your Creation Frame on the RBD Packed Object (Emitter) in DOPS from $F to just 1
Technical Discussion » RBD creating more objects when hit
- stovetop
- 18 posts
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Technical Discussion » Houdini Voronoi Fracture and Shader Or Texture ?
- stovetop
- 18 posts
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Make sure your object has UV's and turn off the “visualize pieces” on the vornoifracture…
Technical Discussion » Camera Asset Help!!
- stovetop
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Technical Discussion » Camera Asset Help!!
- stovetop
- 18 posts
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so I wasn't crazy!!
so is the porting something I can do? Or do I have to wait until 9.1?
so is the porting something I can do? Or do I have to wait until 9.1?
Technical Discussion » Camera Asset Help!!
- stovetop
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Myself and a couple of others tried this and we are all having problems…
1.. place a new camera node
2.. shift-c to create a subnet
3.. create digital asset
4.. go into asset… select camera and in the viewport… right click on camera mainpulator and export to asset.
..
5.. apply and save asset
6.. navigate up one level to the top of the asset… select asset and manipulator appears in viewport
7. drag manipulator controls…
8… nothing… I've had instances where the manipulators translate the camera but the cam rotates uncontrollably or the manipulators move and the camera does not…
1.. place a new camera node
2.. shift-c to create a subnet
3.. create digital asset
4.. go into asset… select camera and in the viewport… right click on camera mainpulator and export to asset.
..
5.. apply and save asset
6.. navigate up one level to the top of the asset… select asset and manipulator appears in viewport
7. drag manipulator controls…
8… nothing… I've had instances where the manipulators translate the camera but the cam rotates uncontrollably or the manipulators move and the camera does not…
Technical Discussion » Camera Asset Help!!
- stovetop
- 18 posts
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The representative node of the asset is the camera node. I am able to look through the camera in the viewport. The issue is when I promote the handles to the asset (right clicking on the camera manipulator handles) the handles appear at the asset level. But they either do not affect the camera properly or sometimes they do not at all. I would expect that the camera would behave the same way once the handles were promoted to the asset level.
Technical Discussion » Camera Asset Help!!
- stovetop
- 18 posts
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Hi,
I'm trying to build a camera asset and when I try and bind camera handles in the Handles tab of the asset they either don't show up or don't seem to affect anything properly. Is there something I am missing? Or can you not put a camera inside of an otl and have it behave the same way at the top level.
thanks!
I'm trying to build a camera asset and when I try and bind camera handles in the Handles tab of the asset they either don't show up or don't seem to affect anything properly. Is there something I am missing? Or can you not put a camera inside of an otl and have it behave the same way at the top level.
thanks!
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