Hello,
I am on a fresh install of H19.5.716 on Ubuntu 22.04 and I got that on terminal when launching via $ houdini
cat: /sys/devices/virtual/dmi/id/board_{vendor,name,version}: No such file or directory
sh: 1: ethtool: not found
sh: 1: ethtool: not found
sh: 1: ethtool: not found
sh: 1: ethtool: not found
When trying to launch via launcher in ubuntu it crashes sytematically and Afanasy crashes as well.
Anyone got that behavior ?
Found 35 posts.
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Houdini Indie and Apprentice » Got this message at Houdini 19.5.716 launch -
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- tanguybc
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Technical Discussion » How to launch same Houdini version with different renderer
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- tanguybc
- 35 posts
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Hey guys,
Is there a way to manage which package files is used when launching houdini beside having separate hfs folders with different packages setup ?
Like for example I would like to NOT load Arnold while using 3Delight or Only Vray and not other renderers ?
Thank you
Is there a way to manage which package files is used when launching houdini beside having separate hfs folders with different packages setup ?
Like for example I would like to NOT load Arnold while using 3Delight or Only Vray and not other renderers ?
Thank you
Houdini Lounge » What is the most bullet proofed Debian version atm ?
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- tanguybc
- 35 posts
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Hey SWest, thanks.
I am a RPM type of guy but with the downhill direction RedHat is giving to the free version, I decided to deep in .deb side.
I am a long time linux user, just wanted to check if there is a specific version which gives satisfaction around our ecosystem.
I am a RPM type of guy but with the downhill direction RedHat is giving to the free version, I decided to deep in .deb side.
I am a long time linux user, just wanted to check if there is a specific version which gives satisfaction around our ecosystem.
Houdini Lounge » What is the most bullet proofed Debian version atm ?
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- tanguybc
- 35 posts
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Houdini Lounge » What is the most bullet proofed Debian version atm ?
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- tanguybc
- 35 posts
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I see, thank you, I tried in the past, like a couple years ago and I got too many issues with it, even though very nice distro.
Houdini Lounge » What is the most bullet proofed Debian version atm ?
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- tanguybc
- 35 posts
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I am running Pop 22.04 but it is giving issues with 3delight and deadline together. PLUS the HQueue fails to install properly (Client).
I am wondering of anyone is super happy with a specific version ?
Thank you
I am wondering of anyone is super happy with a specific version ?
Thank you
Houdini Lounge » hqclientd not starting pop!OS 22.04
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- tanguybc
- 35 posts
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Hello, I got this error when starting my hqclient :
tanguy@bod-WS2:~/hqclient$ ./hqclientd restart
* Stopping HQ client process ./hqclientd: line 128: kill: (24224) - No such process
* Starting HQ client process Traceback (most recent call last):
File "/home/tanguy/hqclient/hqnode.py", line 7, in <module>
import configparser
ImportError: No module named configparser
ERROR: Could not start HQ client process.
tput: No value for $TERM and no -T specified
[tput: No value for $TERM and no -T specified
failtput: No value for $TERM and no -T specified
]
I have a setup similar to that on Rocky and I have no problem.
Any ideas ?
I installed the hqclient via the launcher.
19.5.640 Houdini installed and same installed for hqclient.
The master installed a 19.5.640 as well.
Thank you
T
tanguy@bod-WS2:~/hqclient$ ./hqclientd restart
* Stopping HQ client process ./hqclientd: line 128: kill: (24224) - No such process
* Starting HQ client process Traceback (most recent call last):
File "/home/tanguy/hqclient/hqnode.py", line 7, in <module>
import configparser
ImportError: No module named configparser
ERROR: Could not start HQ client process.
tput: No value for $TERM and no -T specified
[tput: No value for $TERM and no -T specified
failtput: No value for $TERM and no -T specified
]
I have a setup similar to that on Rocky and I have no problem.
Any ideas ?
I installed the hqclient via the launcher.
19.5.640 Houdini installed and same installed for hqclient.
The master installed a 19.5.640 as well.
Thank you
T
Houdini Lounge » Any luck finding a fix for the SystemD service REHL9 ?
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- tanguybc
- 35 posts
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Houdini Lounge » Any luck finding a fix for the SystemD service REHL9 ?
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- tanguybc
- 35 posts
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Okay what I meant was that sesinetd is not starting at boot time. I have to run the tool manually.
Now I ran the systemctl enable sesinetd.service and I have a:
Aug 04 12:44:07 bod-WS2 systemd: Starting LSB: Script to start and stop the Houdini License Manager...
Aug 04 12:44:07 bod-WS2 sesinetd: - Failed to find gid from name (www-data).
Aug 04 12:44:07 bod-WS2 sesinetd: - Failed to find uid from name (www-data )
And a :$ sudo systemctl enable sesinetd.service
password for tang:
sesinetd.service is not a native service, redirecting to systemd-sysv-install.
Executing: /usr/lib/systemd/systemd-sysv-install enable sesinetd
Failed to execute /usr/lib/systemd/systemd-sysv-install: No such file or directory
So here probably the issue...
Now I ran the systemctl enable sesinetd.service and I have a:
Aug 04 12:44:07 bod-WS2 systemd: Starting LSB: Script to start and stop the Houdini License Manager...
Aug 04 12:44:07 bod-WS2 sesinetd: - Failed to find gid from name (www-data).
Aug 04 12:44:07 bod-WS2 sesinetd: - Failed to find uid from name (www-data )
And a :$ sudo systemctl enable sesinetd.service
password for tang:
sesinetd.service is not a native service, redirecting to systemd-sysv-install.
Executing: /usr/lib/systemd/systemd-sysv-install enable sesinetd
Failed to execute /usr/lib/systemd/systemd-sysv-install: No such file or directory
So here probably the issue...
Houdini Lounge » Any luck finding a fix for the SystemD service REHL9 ?
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- tanguybc
- 35 posts
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After my boot I need to start the License tools and fire up systemd from there to get my licenses working.
Technical Discussion » hython runs with a threads cap when triggered via Deadline ?
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- tanguybc
- 35 posts
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I am curious if it is a hython thing or a Deadline one:
When Deadline triggered a render, it uses hython, on my side I see the jobs only using 16 threads versus my full 128 one.
Is there a way to change that cap limit system wide via ENV like HOUDINI_MAXTHREADS ? But I am not sure that ENV is for hython specifically
Thank you for you responses if any
Tanguy
When Deadline triggered a render, it uses hython, on my side I see the jobs only using 16 threads versus my full 128 one.
Is there a way to change that cap limit system wide via ENV like HOUDINI_MAXTHREADS ? But I am not sure that ENV is for hython specifically
Thank you for you responses if any
Tanguy
Houdini Lounge » Any luck finding a fix for the SystemD service REHL9 ?
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- tanguybc
- 35 posts
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Hey guys, just looping back here before I decide to scratch REHL / Rocky for good and jump on the Debian side.
Anyone got a fix for the Systemd service dropping or not launching at boot time on REHL 9 distro ?
And on that note, beside everyone Pop!OS love, is there a Debian distro particularly functional with Houdini and the usual eco system ? Like not being able to have a system tray is annoying on some apps (aka Deadline Launcher for example, Shot grid etc)
Thanks
Tanguy
Anyone got a fix for the Systemd service dropping or not launching at boot time on REHL 9 distro ?
And on that note, beside everyone Pop!OS love, is there a Debian distro particularly functional with Houdini and the usual eco system ? Like not being able to have a system tray is annoying on some apps (aka Deadline Launcher for example, Shot grid etc)
Thanks
Tanguy
Technical Discussion » is houdini batch rendering limits the amount of threads used
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- tanguybc
- 35 posts
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Hello, I am sending 3delight jobs via Deadline Submitter node and it looks like those jobs are running on a minimum number of threads, like 12 or 16. I have 128 avail and 3delight always use the maximum amount of threads available.
Is there a way to change the threads cap if it is the case ?
Thank you
Tanguy
Is there a way to change the threads cap if it is the case ?
Thank you
Tanguy
Edited by tanguybc - 2023年7月31日 22:17:57
Houdini Lounge » Rocky Linux 9 for Houdini
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- tanguybc
- 35 posts
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I have it working find as well on my side, but I got some NO GO with Chaos player
no matter how I try to debug, not running.
So everything (H 19.5.640/ Nuke 14/ maya 2024/ / Deadline / 3Delight / RS / Vray and all the cool stuff)

So everything (H 19.5.640/ Nuke 14/ maya 2024/ / Deadline / 3Delight / RS / Vray and all the cool stuff)
Technical Discussion » sourcing material from another houdini file ?
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- tanguybc
- 35 posts
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GOgraphRAh nice ! Exactly what I want to dotanguybc
Maybe that would be a way to get there:
https://www.sidefx.com/docs/houdini/hom/hou/fileReferences.html [www.sidefx.com]
Hi tanguybc !
Sorry !! Not really...
This will tell you only where your current HIP file has its external references.hou.fileReferences()
((None, '$HIP/houdini19.0/otls/vop_vec2tohvec1.hdanc'),
(<hou.Parm taskgraphfile in /tasks/topnet1>, '$HIP/$HIPNAME.taskgraph.$F.py'),
(<hou.Parm pdg_workingdir in /tasks/topnet1/localscheduler>, '$HIP'))
(<hou.Parm baseNormal_texture in /obj/alarm_clock_01_1k_fbx/materials/alarm_clock_01>, '/home/BIG/3DStuff/Assets/alarm_clock_01_1ktextures/alarm_clock_01_nor_gl_1k.exr')
(<hou.Parm rough_texture in /obj/alarm_clock_01_1k_fbx/materials/alarm_clock_01>, 'Y:\\Poly Haven\\admin.polyhaven.com\\tmp\\Staging\\Models\\alarm_clock_01\\_upload\\fbx\\1k\\alarm_clock_01\\textures\\alarm_clock_01_rough_1k.jpg')
(<hou.Parm baseNormal_texture in /obj/alarm_clock_01_1k_fbx/materials/alarm_clock_01_glass>, '/home/BIG/3DStuff/Assets/alarm_clock_01_1k/textures/alarm_clock_01_nor_gl_1k.exr')
(<hou.Parm rough_texture in /obj/alarm_clock_01_1k_fbx/materials/alarm_clock_01_glass>, 'Y:\\Poly Haven\\admin.polyhaven.com\\tmp\\Staging\\Models\\alarm_clock_01\\_upload\\fbx\\1k\\alarm_clock_01\\textures\\alarm_clock_01_rough_1k.jpg')
[/code]As in this case. It shows me really fast, why I don't get the render I want. The source of the FBX has set wrong paths for rough_texture
.
What you could do is try this : Entagma short on "new" default scene [entagma.com]entagma
In this tut we create a 123.py file which contains the command to merge a scene file into your new scene when Houdini launches: hou.hipFile.merge(“C:/Users/Your_User/Documents/houdini19.5/ mydefault.hip”)

Thank you for tip GographR !
Technical Discussion » sourcing material from another houdini file ?
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- tanguybc
- 35 posts
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Maybe that would be a way to get there:
https://www.sidefx.com/docs/houdini/hom/hou/fileReferences.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/hom/hou/fileReferences.html [www.sidefx.com]
Technical Discussion » sourcing material from another houdini file ?
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- tanguybc
- 35 posts
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Thank you for the input ! I am not sure ai want to go the USD route for just one guy … but the hda why not !
I was thinking maybe python would allow me to import a file and rename the mats on the fly. Well lots of possibility probably , need to dig in looks like no straight forward solution
I was thinking maybe python would allow me to import a file and rename the mats on the fly. Well lots of possibility probably , need to dig in looks like no straight forward solution
Technical Discussion » sourcing material from another houdini file ?
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- tanguybc
- 35 posts
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Hey peeps,
I am thinking on re writing a bit of my actual pipeline and I would like to be able to source my shaders from a master shader file instead of manually importing them each time. Is it possible ?
Thank you
I am thinking on re writing a bit of my actual pipeline and I would like to be able to source my shaders from a master shader file instead of manually importing them each time. Is it possible ?
Thank you
Technical Discussion » uvTexture node not recognizing a point group
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- tanguybc
- 35 posts
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I am bypassing the issue right now by creating a group (viewer right rmb group) while having my @Cd.x > 0.15 active.
My uvTexture sees and recognizes the group now.
I know I read few times some issues related with Group not initialized in the viewport...
My uvTexture sees and recognizes the group now.
I know I read few times some issues related with Group not initialized in the viewport...
Technical Discussion » uvTexture node not recognizing a point group
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- tanguybc
- 35 posts
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Hello, I am creating my groups (point class) with a @Cd.x>0.15 and then using that group to UV them.
The uvTexture node doesn't see the group name at all ?
Anyone seen this ?
As well if I use a uvProject instead I see the group but I got the warning that this group is not a group...
Tanguy
The uvTexture node doesn't see the group name at all ?
Anyone seen this ?
As well if I use a uvProject instead I see the group but I got the warning that this group is not a group...
Tanguy
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