Found 17 posts.
Search results Show results as topic list.
Houdini Engine for Unity » Marshalling uv2 from Unity to Houdini
- v_chernobay
- 17 posts
- Offline
Houdini Engine for Unity » Marshalling uv2 from Unity to Houdini
- v_chernobay
- 17 posts
- Offline
I have uv2 attribute on my prefab. When I put him in my asset, I'm losing uv2. I open scene in houdini via debug and there on geometry only N and uv attributes, without uv2.
How can I marshall uv2 from unity to houdini?
Original object has uv2
Baked same object, no uv2
In Houdini, no uv2
How can I marshall uv2 from unity to houdini?
Original object has uv2
Baked same object, no uv2
In Houdini, no uv2
Edited by v_chernobay - 2020年2月21日 07:38:48
Houdini Engine for Unity » Rotation instance issue with unity_instance attribute
- v_chernobay
- 17 posts
- Offline
Hi!
There is same bug but with scales. The Y and Z axes are also flipped.
In attachment I upload a new hda file in which the scales and flips are added for testing. And a new package with teapots to check flips.
Thanks!
There is same bug but with scales. The Y and Z axes are also flipped.
In attachment I upload a new hda file in which the scales and flips are added for testing. And a new package with teapots to check flips.
Thanks!
Houdini Engine for Unity » Rotation instance issue with unity_instance attribute
- v_chernobay
- 17 posts
- Offline
Houdini Engine for Unity » Rotation instance issue with unity_instance attribute
- v_chernobay
- 17 posts
- Offline
Houdini Engine for Unity » Rotation instance issue with unity_instance attribute
- v_chernobay
- 17 posts
- Offline
Thank you. Rotation by X axis works correct now. But rotation by axis Y and Z is changed among themselves. Instance rotates by Y axis when I rotate by Z axis. And rotates by Z when I rotate by Y.
In the HDA that I attached earlier, when switching between attributes “unity_instance” and “instance”, rotation mismatch is noticeable.
In the HDA that I attached earlier, when switching between attributes “unity_instance” and “instance”, rotation mismatch is noticeable.
Houdini Engine for Unity » Rotation instance issue with unity_instance attribute
- v_chernobay
- 17 posts
- Offline
I faced with issue with instance rotation when I use “unity_instance” attribute (see attached video). It's problem appear when prefab has non-zero rotation in X axis.
If I use “instance” attribute issue don't appears.
Houdini version: 17.5.376
Unity version: 2018.4.4f1
If I use “instance” attribute issue don't appears.
Houdini version: 17.5.376
Unity version: 2018.4.4f1
Houdini Engine for Unity » Output Mesh Vertex Count
- v_chernobay
- 17 posts
- Offline
In my assets I use Vertex Split node to split edges and transfer all vertices attribute to points. May be it can help you.
Houdini Engine for Unity » Slow UI Performance
- v_chernobay
- 17 posts
- Offline
The slowest parameter is ramp. But performance also depends heavily on the number of other parameters.
Attached files have two simple assets.
The first is just a sphere with one parameter for adjust scale.
In the second, the same sphere with the same parameter, but also added parameters for complicating the interface, which are not involved within the asset itself.
And they still reduce the performance of the interface.
Houdini version - 17.5.258
Unity version - 2018.4.0f1
But this problem was also in earlier versions.
Attached files have two simple assets.
The first is just a sphere with one parameter for adjust scale.
In the second, the same sphere with the same parameter, but also added parameters for complicating the interface, which are not involved within the asset itself.
And they still reduce the performance of the interface.
Houdini version - 17.5.258
Unity version - 2018.4.0f1
But this problem was also in earlier versions.
Edited by v_chernobay - 2019年7月1日 02:02:25
Houdini Engine for Unity » Slow UI Performance
- v_chernobay
- 17 posts
- Offline
Hi!
HDA interactivity in Unity with complex UI which include tens parameters are very slow.
The performance was significantly increased, when I removed a huge part of the parameters from the type properties.
How can I improve performance with complex UI?
HDA interactivity in Unity with complex UI which include tens parameters are very slow.
The performance was significantly increased, when I removed a huge part of the parameters from the type properties.
How can I improve performance with complex UI?
Edited by v_chernobay - 2019年6月20日 15:42:20
Technical Discussion » UV Layout and too tight packing
- v_chernobay
- 17 posts
- Offline
UV Layout node packs islands very close to each other. Island Padding set to 4. When I increse this parameter it's not solve problem. The distance between the islands is not uniform.
Have any solution to fix that?
Have any solution to fix that?
Edited by v_chernobay - 2019年3月11日 02:28:05
Houdini Engine for Unity » Naming of instanced objects
- v_chernobay
- 17 posts
- Offline
By default instancer in unity take names from output node in instancer in Houdini. Do we have any solution to name every instance object the same name as prefab?
Houdini Engine for Unity » How automatically load prefabs in asset?
- v_chernobay
- 17 posts
- Offline
Houdini Engine for Unity » How automatically load prefabs in asset?
- v_chernobay
- 17 posts
- Offline
I put attribute unity_instance to points with path, starting from Assets/, but not working. I tested in build 496. I attach test hda and unitypackage.
Edited by v_chernobay - 2018年6月8日 01:23:55
Houdini Engine for Unity » How automatically load prefabs in asset?
- v_chernobay
- 17 posts
- Offline
Hi,
I use point instancing and I have instance attributes on points. In Unity I manualy load all prefabs to asset inputs, it take a lot time to do it every time.
Do we have any solution to automatically load prefabs in asset? I tried unity_instance attribute, where I point relative path to my prefab, but it not working. Maybe this attribute is not intended for this.
Thanks!
I use point instancing and I have instance attributes on points. In Unity I manualy load all prefabs to asset inputs, it take a lot time to do it every time.
Do we have any solution to automatically load prefabs in asset? I tried unity_instance attribute, where I point relative path to my prefab, but it not working. Maybe this attribute is not intended for this.
Thanks!
Edited by v_chernobay - 2018年6月6日 03:27:45
Houdini Engine for Unity » Output Mesh Vertex Count
- v_chernobay
- 17 posts
- Offline
Uncheck Split Points by Vertex Attributes in Houdini Settings window in Unity. And vertex count in Houdini generated mesh become equal unity mesh. But then you need use point attributes except vertex.
Houdini Indie and Apprentice » Have some problems with help in Houdini 14. Help don't work.
- v_chernobay
- 17 posts
- Offline
After installation of Houdini 14, Help stopped working. Help in Houdini 13 worked without problems until I installed Houdini 14.
I don't know what I must do to solve the problem.
Thanks for the help.
I don't know what I must do to solve the problem.
Thanks for the help.
-
- Quick Links