I wanted to make Mesh Collider out of multiple convex objects, and they only made Mesh Collider out of the last convex body.Did I do it wrong, or was there some other way?
Attached pictures and HDA
Thank you for your help.
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Houdini Engine for Unity » Can I add more than one Mesh Collider to a game object?
- vfx_yFan
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Houdini Engine for Unity » Outside in normals
- vfx_yFan
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1
- vfx_yFan
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1
- vfx_yFan
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1
- vfx_yFan
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As for the question, I imported the terrain into Unity2019.3.7f1 as before, but the result did not respond and the terrain was not displayed.
Houdini Engine for Unity » About LOD and Mesh Collider components!!
- vfx_yFan
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Hello, everyone!!I was thinking, in the case of objects with lods, I would just want lod0 with Mesh Collider components.It didn't work out…I don't know if you have a good way to just have lod0 with Mesh Collider components, thank you, thank you.
Attached are screenshots and HDA
Attached are screenshots and HDA
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Houdini Engine for Unity » Terrain map display!
- vfx_yFan
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Houdini Engine for Unity » Terrain map display!
- vfx_yFan
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Hello!I found that I set the Grid Samples of HeightField parameter to 2049 and the size to 1025.The map on the terrain cannot be displayed. The error screenshot is shown below.I don't know how to solve it.
Thank you for your answers
Attached pictures!!
Thank you for your answers
Attached pictures!!
Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
- vfx_yFan
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Hello, you guys, I'm really sorry, I don't know if my question is clear enough.My English is not good, also ask you to help answer!!
Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
- vfx_yFan
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When I used the terrain tree instance, when I separated the terrain, only the trees on the first terrain were there, and all the trees on the other terrain were on the first terrain.Thank you in advance!!!
Attachment: HDA and pictures
Attachment: HDA and pictures
Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.
- vfx_yFan
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jsmackYes, maybe it's the FBX format that limits the output. The above method solved my problem and I ended up importing the model into Unity.
I don't think the export limits the range of color properties, unless the FBX spec itself limits it. Otherwise it should allow for raw 32bit floats.
Is it possible to avoid the FBX format? It really is one of the worst.
Edited by vfx_yFan - 2019年7月29日 21:53:04
Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.
- vfx_yFan
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EricShengThank you very much. That's a good idea.I tested this method, which can store four values, and was very satisfied
you can use Houdini Engine to export the mesh directly to Unity, which supports up to 4 channels per uv.
Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.
- vfx_yFan
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jsmackThanks for your answer, but I stored the vector property in the color property, and finally found that the value of the color cannot be less than 0 or greater than 1 when exporting.I don't know what other properties on the vertices of the model can store vector properties.
FBX is a Maya thing, which doesn't use 3 channel UV maps. They get converted to 2 channel on export. Color sets can be used to export arbitrary 3 channel vector data instead.
Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.
- vfx_yFan
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Hi, I have a question about UV of Houdini. I stored vector properties into UV and found that Z value of UV was not exported and could not be read in visualization.
The appended drawings:
The appended drawings:
Edited by chrism - 2019年7月30日 12:00:42
Houdini Lounge » hello,Output model FBX, unable to output uv.z value
- vfx_yFan
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The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
Houdini Engine for Unity » Output model FBX, unable to output uv1.z value
- vfx_yFan
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seelanSorry, I imported FBX into Unity, and then appeared the value that could not be read to uv.z.Sorry, I'm in the wrong place.
Please submit a bug report through our support. This is an FBX issue, but this forum is for the Unity plugin.
Houdini Engine for Unity » Output model FBX, unable to output uv1.z value
- vfx_yFan
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The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
Attachments:
Attachments:
Technical Discussion » Output model FBX, unable to output uv1.z value
- vfx_yFan
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The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
Houdini Engine for Unity » • Hello, about the collision!
- vfx_yFan
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Houdini Engine for Unity » hello ! Can Bake FBX format mesh?
- vfx_yFan
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