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Technical Discussion » Smooth Cosmetic fluid simulation
- zello
- 8 posts
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Hi, I'm wondering how can I create this kind of smooth fluid simulation?
Edited by zello - 2024年3月6日 05:33:31
Technical Discussion » Creating Projector rays and light trails?
- zello
- 8 posts
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Hi, I'm wondering how to create projector rays and light trails in houdini?
I'm trying to use particle, but the result isn't ideal.
I'm trying to use particle, but the result isn't ideal.
Edited by zello - 2023年5月10日 08:59:20
Technical Discussion » Keeping UV on a deforming mesh?
- zello
- 8 posts
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Hi, I'm trying to create a saber trail effect.
This is what I have done .
1. Manually create an animation with a tube.
2. Delete both side of the tube, packing them, and connect two center points.
3. Using trail node to connect as mesh.
4. Using the mesh as a emitter for particle simulation.
Then, here's the problem.
My goal is to project image on the particle simulation.
I've tried to use attribute from map, however its UV keep changing.
So my question is how can I keep UV steady without changing on a deforming mesh?
This is what I have done .
1. Manually create an animation with a tube.
2. Delete both side of the tube, packing them, and connect two center points.
3. Using trail node to connect as mesh.
4. Using the mesh as a emitter for particle simulation.
Then, here's the problem.
My goal is to project image on the particle simulation.
I've tried to use attribute from map, however its UV keep changing.
So my question is how can I keep UV steady without changing on a deforming mesh?
Image Not Found
Technical Discussion » Remove less adjacent points
- zello
- 8 posts
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I'm creating a particle advection sim. How can I remove the points that are less adjacent?
Houdini Indie and Apprentice » Motion blur missing in MPlay render
- zello
- 8 posts
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Solaris and Karma » Karma with motion blur problem
- zello
- 8 posts
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Hi, I tried to create motion blur from karma. There's only camera movement in the scene. I'm wondering if I missed something.
Here's the Hip file:
Here's the Hip file:
Technical Discussion » Binding attribute to material?
- zello
- 8 posts
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Hi, I'm wondering is there any way binding attributes and being used for principle shader?
Something like Arnold's user data float.
Thanks!
Something like Arnold's user data float.
Thanks!
Technical Discussion » RBD and gravity problem!!
- zello
- 8 posts
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Hi,
I'm trying to create an exploded destruction effect by using RBD.
But my geometry keep destructed from the first frame, which affected by gravity.
I'm wondering is there any solution to keep my geometry static until my point velocity affecting?
Thanks for your help!
I'm trying to create an exploded destruction effect by using RBD.
But my geometry keep destructed from the first frame, which affected by gravity.
I'm wondering is there any solution to keep my geometry static until my point velocity affecting?
Thanks for your help!
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