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Houdini Lounge » Houdini 20 Rumors
- zf3d
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In fact, a powerful 3D software, although unknown, has surpassed most software in modeling functions. It is 3dcoat, and it is recommended that Houdini learn more
Houdini Lounge » Houdini 20 Rumors
- zf3d
- 28 posts
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houdini usd lop Currently, it's too easy to die
Hope to be stable, stable, and more stable, replacing Clarise
Hope to be stable, stable, and more stable, replacing Clarise
Solaris and Karma » Report a bug with an endless loop
- zf3d
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Using copypoints in lop
Add an attribrandomize within copypoints
Attribrandomize randomizes the Quaternion orientation
Then go out and switch to another node, and you will find that it will inevitably kick out or loop endlessly, so the problem lies with this node
Attribrandomize
Add an attribrandomize within copypoints
Attribrandomize randomizes the Quaternion orientation
Then go out and switch to another node, and you will find that it will inevitably kick out or loop endlessly, so the problem lies with this node
Attribrandomize
Technical Discussion » Working with Houdini 19.5 lop
- zf3d
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Working with Houdini 19.5 lop and using layout, when opening the renderer during work, it often exits without reason, which has seriously affected the usage effect. We hope to try our best to
windows11 19.5.640
windows11 19.5.640
Technical Discussion » Muscle restraint does not work
- zf3d
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Technical Discussion » Officially, is it possible to have a multilingual version of
- zf3d
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Learn 3dcoat and provide excuses. If you don't need to translate, there will be professionals from various countries who can translate it
Technical Discussion » houdini lop renderman 25.1 Unable to render
- zf3d
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Technical Discussion » houdini lop renderman 25.1 Unable to render
- zf3d
- 28 posts
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Rendering through solaris+renderman, but unable to render image, prompt
Error
Command Exit Code: 150
The environment variable renderman25.1 has been loaded, but it is still difficult to use
Error
Command Exit Code: 150
The environment variable renderman25.1 has been loaded, but it is still difficult to use
Technical Discussion » Officially, is it possible to have a multilingual version of
- zf3d
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I would like to ask the official developer a question. Is there any consideration of multilingual versions in the future, similar to other 3D software, such as Japanese version, German version, etc
Technical Discussion » Muscle restraint does not work
- zf3d
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Muscle restraint does not work
All the muscles fell down
Excuse me, what's the general problem
Is there a bug
All the muscles fell down
Excuse me, what's the general problem
Is there a bug
Technical Discussion » Ik of bird thigh
- zf3d
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Technical Discussion » Kinefx improvements
- zf3d
- 28 posts
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In the previous version of bones, selecting 2 or more bones can achieve automatic ik.
It is very fast to make animation. The new version of kinefx suggests that it also be added.
In addition, the model of the previous version is highlighted,
and the method of clicking on the bones is also very good.
I hope that kinefx will also be added,
and more operations on mirroring,
such as weight, animation, and the image operation of the manipulator, will be added
It is very fast to make animation. The new version of kinefx suggests that it also be added.
In addition, the model of the previous version is highlighted,
and the method of clicking on the bones is also very good.
I hope that kinefx will also be added,
and more operations on mirroring,
such as weight, animation, and the image operation of the manipulator, will be added
Houdini Lounge » flip proportion problem
- zf3d
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In China, there is a Houdini swindler who said that Houdini must make water according to the true proportion, that is, one meter is one meter
If the proportion is correct, otherwise it is wrong,
This person said that the scale can be reduced, but not enlarged,
The special effects engineer cannot change the scale, change the camera,
I want to hear the official explanation of proportion, whether he is right or wrong
If the proportion is correct, otherwise it is wrong,
This person said that the scale can be reduced, but not enlarged,
The special effects engineer cannot change the scale, change the camera,
I want to hear the official explanation of proportion, whether he is right or wrong
Edited by zf3d - 2023年2月4日 01:35:49
Houdini Lounge » If there are more than 20 rigposes, the selection will be bl
- zf3d
- 28 posts
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科学数据库
you need to expose the rigpose's state to your hda
in your hda type properties, in the node tab, you have a 'default state' you set it to 'kinefx__rigpose' and your hda will should behave like a rigpose. it took me a bit of practice and experimentation, but you can create pretty powerfull rigging node. if you study how it work.
the kinefx_rigpose state will analyze the content of your hda and will find any rigpose that is inside, which mean you can have multiple of them in a chain, but you'll only be able to manipulate bone that have certain of their transform attribute exposed on top of your hda (which do mean you loose the ability of the rigpose to automatically generate parameter).
it would be hard to explain everything that is possible, most of houdini tutorial about kinefx only expose the top of the iceberg, and anything deeper involve customizing and understanding of the rigpose python state.
Thank you very much
Houdini Lounge » If there are more than 20 rigposes, the selection will be bl
- zf3d
- 28 posts
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SciTheSqrl
this is a RFE I reported to sidefx a while ago. (ticket BUG #125147)
the workaround for me was to put the rigpose in an hda an only expose the bone I wish to control as parameter.
I checked the rigpose python code for a while and it turn out something just constantly refresh the parameter of the rigpose which create the slowness when there is a bunch of them, using an HDA prevent that refresh from happening (as long as it locked).
This doesn't seem to be a good solution,
When promoted to another node, there is no handle to the operation
Do you know how to handle it?
Houdini Lounge » If there are more than 20 rigposes, the selection will be bl
- zf3d
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Once the number of bones selected by rigpose exceeds 20, it will get stuck for a while when selecting bones. With the increase of the number of bones, it will become more and more serious. How can I solve it, or what I don't know?
Houdini Lounge » Presto and Houdini kinefx
- zf3d
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At present, kinefx is used to make animation, but after watching the demonstration of Pixar Presto, I can't help but marvel that the selection of bone and real-time drive is the best in the world. I don't know if kinefx will learn from it and improve it
At present, chop is very easy to use. If we continue to strengthen the usability and convenience in the future, Houdini kinefx will be used by more people
At present, chop is very easy to use. If we continue to strengthen the usability and convenience in the future, Houdini kinefx will be used by more people
Houdini Lounge » Houdini 20 Rumors
- zf3d
- 28 posts
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Houdini Lounge » On pyro's time field
- zf3d
- 28 posts
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We all know that there is time and life in pop
However, there is no control field about time in Pyro
If I want to control a smoke, it is clear at the beginning and fuzzy after
Is it impossible to control, only through speed control
But this is not what I want. I want to control based on time
Excuse me, is there any solution? Either I don't see this control field, or I need to create one myself. Is there any case or tutorial?
However, there is no control field about time in Pyro
If I want to control a smoke, it is clear at the beginning and fuzzy after
Is it impossible to control, only through speed control
But this is not what I want. I want to control based on time
Excuse me, is there any solution? Either I don't see this control field, or I need to create one myself. Is there any case or tutorial?
Technical Discussion » about kinefx,On the Number of Frames
- zf3d
- 28 posts
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The CPU is an i9 graphics card and 3090. It should not be a hardware problem. Is it a program problem? How to accelerate?
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