Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 37 posts.

Search results Show results as topic list.

SideFX Labs Tech Art Challenge 2021 » Best Houdini Utility Entries

User Avatar
kilianlbaur
37 posts
Offline
 2021年9月29日 15:53:00
Hey everyone,
I am proud to present my HDA for this challenge:
Linked Subnets
They are something I would have loved to use in some earlier productions. I extended the functionality of subnetworks which allows you to connect them together and share parameters and the contained nodes.
This greatly reduces the need to copy paste setups within the same scene. After updating one Linked Subnet you are able to copy your changes to other Linked Subnets with the push of a button.
Linked Subnets can be compared to HDAs but you can even use them for very specific node trees that only make sense in one scene without cluttering up your HDA folders.
They are especially useful when you have to create a similar setup for many inputs while keeping it art-directable. Also, you are able to easily add or remove nodes and parameters when it is required while also propagating those changes through your whole node tree.




Features:
  1. Copy Nodes and Parameters
  2. Keep individual parameter changes per instance
  3. Art-Directable
  4. Keep individual parameter changes per instance
  5. Python 2 and 3 support



Enjoy
Edited by kilianlbaur - 2021年9月29日 15:54:03
See full post 

SideFX Labs Tech Art Challenge 2021 » WIP - Linked Subnets [Houdini Utility]

User Avatar
kilianlbaur
37 posts
Offline
 2021年9月25日 12:00:21
Thanks Ziboo

As a small update. I've ironed out some minor bugs and was working on a test scene.
In this case I took some spheres and converted them into apples with controls over their color and variation name for scattering.

I also used the linked subnets to layout the cases including their highres, proxies and source points for an rbd sim.

This is rendered using Redshift and the scene will be part of my submission if someone wants to take a look
Edited by kilianlbaur - 2021年9月25日 12:01:05
See full post 

SideFX Labs Tech Art Challenge 2021 » WIP - Linked Subnets [Houdini Utility]

User Avatar
kilianlbaur
37 posts
Offline
 2021年9月23日 11:06:00
Hey,

I've updated the HDA with a couple of things.
  • The Parameters are now layed out more nicely.
  • Also added a new button to remove spare parameters from the HDA.
  • The copying of parameters has been reworked completely to now allow for more options (e.g. only overriding default values to keep individual changes that are kept even after pushing new changes).
  • Overall cleanup of the back-end code.
  • Added F1 docs.

Now I am only missing a couple of things
  • Testing on a Python 2 build
  • Demo Scene and Render
  • Demo Video
See full post 

SideFX Labs Tech Art Challenge 2021 » WIP - Linked Subnets [Houdini Utility]

User Avatar
kilianlbaur
37 posts
Offline
 2021年9月2日 15:37:08
Hey,

this is my work in progress for "Linked Subnets"
It is a solution for a problem that I get sometimes during a production.
There are cases where I want update an existing setup and add / update the same setup at different locations.
There are possible solutions using HDAs but most of the time the setups are very specific to the current shot and I don't want to create HDAs just for that.
Compiling and invoking is another solution but many important nodes are not compilable.
And finally the option to manually copy the nodes or write specific python scripts to recreate the nodes in certain locations.
Linked subnets are supposed to make this a lot easier by allowing to copy the nodes and parameters to other linked subnet instances.

Linked Subnets are generated with a random UUID. Any nodes with the same UUID are connected and from anyone of them you are able to push the contents and parameters to the other linked subnets.

There are options on a node to ignore incoming updates and also on the pushing node you are able to change what is copied to the other nodes.
Edited by kilianlbaur - 2021年9月2日 15:37:29
See full post 

MARDINI Daily Challenge 2021 » Day 28 Image | Elements | Earth

User Avatar
kilianlbaur
37 posts
Offline
 2021年3月28日 17:49:46
My first and probably only entry this year.
Showing what beauty a bit of dirt and sun can bring
See full post 

HOULY Daily Challenge » Iron Man Challenge

User Avatar
kilianlbaur
37 posts
Offline
 2020年8月1日 18:27:57
This really was a lot of fun and I've learnt a lot.
See full post 

HOULY Daily Challenge » Day 31 | Materials: Incandescent

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月31日 11:53:44
Time has been flying this month. Can't believe it's already over.
I have learnt a lot. Congrats also to the other artists that produced some awesome work in a really short time.
See full post 

HOULY Daily Challenge » Day 30 | Materials: Rough

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月30日 04:47:02
That's some rough weather.
Lucky I've brought an umbrella.
See full post 

HOULY Daily Challenge » Day 29 | Materials: Silky

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月29日 10:03:16
Day 29
See full post 

HOULY Daily Challenge » Day 28 | Materials: Noise

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月28日 06:51:10
Using noises to shade an object to make noise
See full post 

HOULY Daily Challenge » Day 27 | Materials: Translucent

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月27日 04:07:53
Some jellyfish
See full post 

HOULY Daily Challenge » Day 26 | Materials: Metallic

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月26日 12:47:23
Barely had time for this one.
So I just shaded a sphere
See full post 

HOULY Daily Challenge » Day 25 | Worlds: Underground

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月25日 11:54:52
U1: Munich Candidplatz
See full post 

HOULY Daily Challenge » Day 24 | Worlds: Ancient

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月24日 09:18:05
Already day 24
See full post 

HOULY Daily Challenge » Day 23 | Worlds: Waterway

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月23日 09:40:54
Penrose waterway
See full post 

HOULY Daily Challenge » Day 22 | Worlds: Sky

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月22日 09:13:16
Day 22: Aurora Borealis
See full post 

HOULY Daily Challenge » Day 21 | Worlds: Urban

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月21日 09:20:14
Inside a skyscraper
See full post 

HOULY Daily Challenge » Day 20 | Worlds: Space

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月20日 10:26:44
I built a vex based solver where the planets attract each other
See full post 

HOULY Daily Challenge » Day 19 | Worlds: Peak

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月19日 13:12:00
Turning real elevation data into a wireframe model
See full post 

HOULY Daily Challenge » Day 18 | Animals: Muscle

User Avatar
kilianlbaur
37 posts
Offline
 2020年7月18日 13:15:17
See full post 
  • 最初
  • 1
  • 2
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • T-Shirt Store
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語